Technical Artist

New
L
Lockwood PublishingCreative Production
United KingdomContractMiddle
Salary not disclosed
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Job Details

Required Skills
BlenderUnreal engine

Requirements

  • Strong 3D art experience using Blender, Maya, Cinema 4D, Unreal Engine, or similar.
  • Excellent understanding of modeling, topology, UV mapping, texturing, lighting, cameras, rendering, and composition.
  • Strong artistic eye for quality, design, and visual storytelling.
  • Comfortable working with technical workflows and solving pipeline problems.
  • Experience using or learning AI creative tools quickly.
  • Strong communication and ability to collaborate closely with direction.
  • High standards with strong attention to detail.

Responsibilities

  • Work alongside the Technical Art Director to develop and improve the AI art production pipeline.
  • Take concept designs, references, and creative briefs through the pipeline to final output.
  • Build and prepare 3D assets including characters, props, environments, and scenes.
  • Translate 2D concepts into AI-ready 3D setups and reusable production assets.
  • Create scene layouts, camera setups, lighting, materials, and renders for AI workflows.
  • Use AI tools to generate, refine, upscale, and polish visual outputs.
  • Maintain consistency between concept art and final generated assets.
  • Help build modular asset libraries and reusable systems for efficient production.
  • Troubleshoot technical issues across art tools, rendering, and AI workflows.
  • Test new tools and recommend improvements to speed, quality, and scale.
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