Technical Artist
New
L
Lockwood PublishingCreative Production
United KingdomContractMiddle
Salary not disclosed
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Job Details
- Required Skills
- BlenderUnreal engine
Requirements
- Strong 3D art experience using Blender, Maya, Cinema 4D, Unreal Engine, or similar.
- Excellent understanding of modeling, topology, UV mapping, texturing, lighting, cameras, rendering, and composition.
- Strong artistic eye for quality, design, and visual storytelling.
- Comfortable working with technical workflows and solving pipeline problems.
- Experience using or learning AI creative tools quickly.
- Strong communication and ability to collaborate closely with direction.
- High standards with strong attention to detail.
Responsibilities
- Work alongside the Technical Art Director to develop and improve the AI art production pipeline.
- Take concept designs, references, and creative briefs through the pipeline to final output.
- Build and prepare 3D assets including characters, props, environments, and scenes.
- Translate 2D concepts into AI-ready 3D setups and reusable production assets.
- Create scene layouts, camera setups, lighting, materials, and renders for AI workflows.
- Use AI tools to generate, refine, upscale, and polish visual outputs.
- Maintain consistency between concept art and final generated assets.
- Help build modular asset libraries and reusable systems for efficient production.
- Troubleshoot technical issues across art tools, rendering, and AI workflows.
- Test new tools and recommend improvements to speed, quality, and scale.
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