Mobile Audio Developer

New
M
Magic MediaGaming, Audio Software
Belgrade, Vojvodina, Serbia. Kyiv, Kyiv city, Ukraine. Barcelona, Catalonia, Spain. São Paulo, State of São Paulo, Brazil. Buenos Aires, Buenos Aires, Argentina. Lisbon, Lisbon, PortugalFull-TimeMiddle
Salary not disclosed
Apply NowOpens the employer's application page

Job Details

Languages
English
Required Skills
JavaKotlinObjective-CSwift

Requirements

  • Strong native mobile development skills in Swift/Objective-C (iOS) and/or Kotlin/Java (Android).
  • Hands-on experience with native audio APIs — Core Audio, AVFoundation, AudioUnit on iOS and/or AAudio, Oboe, AudioTrack on Android.
  • Solid understanding of audio concepts — DSP, signal processing, sample rates, bit depth, buffering, and latency management.
  • Familiarity with audio file formats and codecs (AAC, MP3, FLAC, PCM, Opus).
  • Strong multi-threading skills, particularly for real-time audio thread management.
  • Excellent communication skills.
  • Fluent in English.

Responsibilities

  • Design, develop, and optimize native audio systems and pipelines for iOS and/or Android platforms.
  • Build low-latency, real-time audio features using native frameworks (Core Audio, AVFoundation, AAudio, Oboe, OpenSL ES).
  • Manage audio thread prioritization, buffer management, and real-time constraints at the OS level.
  • Collaborate with sound designers, composers, and product teams to deliver high-quality audio experiences.
  • Debug and resolve audio-specific issues such as glitches, dropouts, sync drift, and latency problems.
  • Help provide architectural oversight of the audio system across the entire application.
  • Write technical documentation for audio pipelines, integration patterns, and platform-specific implementations.
View Full Description & ApplyYou'll be redirected to the employer's site
View details
Apply Now