Mobile Audio Developer
New
M
Magic MediaGaming, Audio Software
Belgrade, Vojvodina, Serbia. Kyiv, Kyiv city, Ukraine. Barcelona, Catalonia, Spain. São Paulo, State of São Paulo, Brazil. Buenos Aires, Buenos Aires, Argentina. Lisbon, Lisbon, PortugalFull-TimeMiddle
Salary not disclosed
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Job Details
- Languages
- English
- Required Skills
- JavaKotlinObjective-CSwift
Requirements
- Strong native mobile development skills in Swift/Objective-C (iOS) and/or Kotlin/Java (Android).
- Hands-on experience with native audio APIs — Core Audio, AVFoundation, AudioUnit on iOS and/or AAudio, Oboe, AudioTrack on Android.
- Solid understanding of audio concepts — DSP, signal processing, sample rates, bit depth, buffering, and latency management.
- Familiarity with audio file formats and codecs (AAC, MP3, FLAC, PCM, Opus).
- Strong multi-threading skills, particularly for real-time audio thread management.
- Excellent communication skills.
- Fluent in English.
Responsibilities
- Design, develop, and optimize native audio systems and pipelines for iOS and/or Android platforms.
- Build low-latency, real-time audio features using native frameworks (Core Audio, AVFoundation, AAudio, Oboe, OpenSL ES).
- Manage audio thread prioritization, buffer management, and real-time constraints at the OS level.
- Collaborate with sound designers, composers, and product teams to deliver high-quality audio experiences.
- Debug and resolve audio-specific issues such as glitches, dropouts, sync drift, and latency problems.
- Help provide architectural oversight of the audio system across the entire application.
- Write technical documentation for audio pipelines, integration patterns, and platform-specific implementations.
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