Principal Game Designer (Core Gameplay) - Hole.io
New
V
Voodoo Mobile games
This position is fully remote as long as you are willing to work in CET hours, or Barcelona-based. Secondary Locations: Madrid, Paris, Stockholm, Warsaw, Amsterdam, Berlin, Bucharest, Eindhoven, Helsinki, London, Lisboa, Istanbul, CET hoursFull-TimePrincipal
Salary not disclosed
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Job Details
- Languages
- English
- Experience
- 7 years of experience
- Required Skills
- A/B testing
Requirements
- 7 years of experience in gameplay design, with proven track record in F2P mobile games
- Experience owning core gameplay systems from concept through launch and live ops
- Deep understanding of game feel, player control responsiveness, and interaction design
- Strong intuition for simple mechanics with high player satisfaction
- Experience designing systems driven by physics interactions, player movement, and environmental gameplay
- Ability to balance accessibility for casual audiences with meaningful gameplay depth
- Strong hands-on experience with Unity and solid understanding of its physics systems & collisions
- Experience working with A/B testing and data-driven informed decision making
- Communication skills in English, both written and verbal
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive & humble mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- Eager to become more efficient way and to improve yourself day after day
Responsibilities
- Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
- Design, prototype, and refine new gameplay features and mechanics that expand the core Hole.io loop
- Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, suction force, camera & movement easing curves, etc.
- Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
- Collaborate with level designers to ensure gameplay mechanics integrate smoothly with open 3D environments
- Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
- Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
- Define best practices and design guidelines for gameplay systems and interaction design
- Work with product and analytics teams to translate player data and experimentation results into gameplay improvements
- Champion simplicity, clarity, and delight in every interaction
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