Senior Level Designer - Open World Life Simulation

New
A
Astrid EntertainmentGaming, Life Simulation
UK or a UTC±2 adjacent time zone, UTC±2ContractSenior
Salary not disclosed
Apply NowOpens the employer's application page

Job Details

Experience
5+ years
Required Skills
Unreal engine

Requirements

  • Exceptional level designer
  • Demonstrated ability to own and drive the spatial composition of an open world exploration space
  • Portfolio demonstrating strong open-world spatial composition (terrain, landmarks, traversal routes, player sightlines)
  • Experience shaping terrain using landscape tools or heightmap workflows
  • Experience designing and composing spaces
  • Comfortable rapidly greyboxing terrain and spaces to explore ideas
  • 5+ years as a level designer
  • At least one shipped open-world title
  • Unreal Engine 5 experience (or similar transferable game engine skills)
  • Comfortable wearing several hats as part of a small team
  • Comfortable working across disciplines and in a fully remote team
  • Based in the UK or a UTC±2 adjacent time zone

Responsibilities

  • Work with Design and Art teams to craft memorable spaces, encounters, and game moments
  • Shape how players move through a natural world
  • Design spaces that reveal narrative through layout, pacing, and player discovery
  • Think beyond set pieces and build environments that feel systemic, immersive, and worth exploring
  • Apply compositional principles from games like Breath of the Wild to shape exploration
  • Design wild areas for player exploration, gathering, and encounters with wildlife
  • Design settled areas (outposts, settlements) that players build, expand, and personalize over time
  • Consider dynamic landscape changes and support transformation without breaking spatial logic
  • Design for a shared world, ensuring discovery, traversal, and layouts support solo and group play
View Full Description & ApplyYou'll be redirected to the employer's site
View details
Apply Now