Senior Level Designer - Open World Life Simulation
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Astrid EntertainmentGaming, Life Simulation
UK or a UTC±2 adjacent time zone, UTC±2ContractSenior
Salary not disclosed
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Job Details
- Experience
- 5+ years
- Required Skills
- Unreal engine
Requirements
- Exceptional level designer
- Demonstrated ability to own and drive the spatial composition of an open world exploration space
- Portfolio demonstrating strong open-world spatial composition (terrain, landmarks, traversal routes, player sightlines)
- Experience shaping terrain using landscape tools or heightmap workflows
- Experience designing and composing spaces
- Comfortable rapidly greyboxing terrain and spaces to explore ideas
- 5+ years as a level designer
- At least one shipped open-world title
- Unreal Engine 5 experience (or similar transferable game engine skills)
- Comfortable wearing several hats as part of a small team
- Comfortable working across disciplines and in a fully remote team
- Based in the UK or a UTC±2 adjacent time zone
Responsibilities
- Work with Design and Art teams to craft memorable spaces, encounters, and game moments
- Shape how players move through a natural world
- Design spaces that reveal narrative through layout, pacing, and player discovery
- Think beyond set pieces and build environments that feel systemic, immersive, and worth exploring
- Apply compositional principles from games like Breath of the Wild to shape exploration
- Design wild areas for player exploration, gathering, and encounters with wildlife
- Design settled areas (outposts, settlements) that players build, expand, and personalize over time
- Consider dynamic landscape changes and support transformation without breaking spatial logic
- Design for a shared world, ensuring discovery, traversal, and layouts support solo and group play
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