Experience using C# Familiarity with C++ and a willingness to learn Knowledge of at least one of the following areas—graphics, netcode, authoring tools, animation, physics, script interpreters, or compilers
Responsibilities:
Writing fast and maintainable code in C# Implementing PolySpatial support for Unity engine features Helping to bring up new platforms and integrate with virtual ecosystems Collaborating with team members and other engineering teams across Unity