Engineering Manager for Games

Posted about 1 month agoViewed
European UnionFull-TimeIGaming / Games
Company:Playson
Location:European Union
Languages:English
Seniority level:Lead
Skills:
LeadershipNode.jsProject ManagementSoftware DevelopmentAgileGame DevelopmentJavascriptQASCRUMTypeScriptRelease ManagementMentoringCoaching
Requirements:
Strong experience in iGaming / slots game development. Solid SDLC and delivery mastery. Ability to communicate engineers' language and earn trust. Capability to move from strategy to immediate problem-solving. Lead through ownership and clarity. Nice to have: Live Ops / multiple parallel releases experience. Nice to have: Strong QA/release practices. Nice to have: Understanding of platform constraints in iGaming. Nice to have: Experience with Node.js - TS/JS; Pixi.js/Phaser.js, Spine.
Responsibilities:
Own game delivery: plan, align, de-risk, ship. Manage SDLC: discovery, implementation, QA, release, post-release stability. Ensure engineering effort predictability: capacity planning, scope control, dependency management, release forecasting. Run execution rituals: grooming, planning, risk reviews, retros. Build alignment across Product, Art, Animation, QA, Tech leads, Platform/Release. Raise delivery quality: Definition of Ready/Done, release gates, incident learnings, bottleneck removal. Coach engineers and leaders: expectations, feedback, growth, hiring, onboarding. Provide hands-on technical leadership when needed: drive deep dives, debug, triage, pair with engineers, ensure repeatable fixes.
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