Own delivery for games: plan, align, de-risk, ship Keep SDLC tight: discovery, implementation, QA, release, stability Make engineering effort predictable: capacity planning, scope control, dependency management, release forecasting Run crisp execution rituals: grooming, planning, risk reviews, retros Build alignment across Product, Art, Animation, QA, Tech leads, Platform/Release Raise delivery quality: Definition of Ready/Done, release gates, incident learnings, bottleneck removal Coach engineers and leaders: expectations, feedback, growth, hiring, onboarding Jump in hands-on to drive technical deep dives, debug, triage, isolate root cause, pair with engineers, and ensure repeatable fixes