Engineering Manager for Games

Posted 10 days agoViewed
European UnionFull-TimeIGaming
Company:Playson
Location:European Union
Languages:English
Seniority level:Manager
Skills:
LeadershipNode.jsProject ManagementSoftware DevelopmentAgileGame DevelopmentJavascriptQASCRUMTypeScriptRelease ManagementMentoringCoaching
Requirements:
Strong experience in iGaming / slots game development Solid SDLC and delivery mastery: shipped high-frequency releases Can speak engineers' language and earn trust Can go from strategy to fixing processes Leads through ownership and clarity Nice to have: Live Ops / multiple parallel releases experience Nice to have: Strong QA/release practices (risk-based testing, regression strategy, release gating) Nice to have: Understanding of platform constraints in iGaming (integrations, compliance, operational risk) Nice to have: Experience with Node.js - TS/JS; Pixi.js/Phaser.js, Spine
Responsibilities:
Own delivery for games: plan, align, de-risk, ship Keep SDLC tight: discovery, implementation, QA, release, stability Make engineering effort predictable: capacity planning, scope control, dependency management, release forecasting Run crisp execution rituals: grooming, planning, risk reviews, retros Build alignment across Product, Art, Animation, QA, Tech leads, Platform/Release Raise delivery quality: Definition of Ready/Done, release gates, incident learnings, bottleneck removal Coach engineers and leaders: expectations, feedback, growth, hiring, onboarding Jump in hands-on to drive technical deep dives, debug, triage, isolate root cause, pair with engineers, and ensure repeatable fixes
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