Environment Artist - Lighting

Posted about 1 month agoViewed
Singapore, Malaysia, IndonesiaFull-TimeGame Development
Company:Keywords Studios
Location:Singapore, Malaysia, Indonesia
Languages:English
Seniority level:Senior, Proven experience
Experience:Proven experience
Skills:
Adobe PhotoshopGame DevelopmentGraphic DesignUnity3DUnreal engineScripting
Requirements:
Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project. Strong portfolio demonstrating lighting, composition, and environment art fundamentals. Proficiency with modern game engines (Unreal, Unity or proprietary engines). Solid understanding of lighting theory, color, exposure, and real-time rendering. Experience with PBR workflows and optimization for real-time environments. Ability to work collaboratively across disciplines and iterate quickly based on feedback. Experience with lighting tools, profiling/debugging, or scripting for workflow automation.
Responsibilities:
Creates high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. Builds, iterates, and optimises lighting setups that support gameplay, narrative, and artistic direction. Collaborates closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance. Authors and maintains lighting passes, post-processing profiles, and environment shaders/materials as needed. Troubleshoots lighting issues related to performance, consistency, or technical constraints across platforms. Contributes to visual benchmarks and helps establish best practices for lighting workflows.
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