Creates high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. Builds, iterates, and optimises lighting setups that support gameplay, narrative, and artistic direction. Collaborates closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance. Authors and maintains lighting passes, post-processing profiles, and environment shaders/materials as needed. Troubleshoots lighting issues related to performance, consistency, or technical constraints across platforms. Contributes to visual benchmarks and helps establish best practices for lighting workflows.