- Port the Windows Server Target for a large Unreal Engine title to Linux, maintaining feature parity, stability, and performance.
- Build, maintain, and extend the dedicated game server to ensure it runs reliably on both Windows and Linux.
- Profile and optimize server performance, memory usage, and tick stability for production deployments.
- Diagnose and resolve platform-specific bugs, crashes, and behavioral differences between Windows and Linux builds.
- Work with build systems, toolchains, and CI to keep cross-platform builds healthy and reproducible.
- Collaborate with engineers at our partner studio to deliver server-side features and integrations.
C++Unreal engineCI/CD+2 more