- Implement, tune, and maintain animation systems in Unreal Engine 5 that meet the project’s artistic, technical, multiplayer, and platform requirements.
- Prototype, test, and ship animation, physics, procedural animation, and rigging solutions for real-time gameplay.
- Create and maintain Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools that support efficient content implementation.
- Partner with Animation, Design, Art, and Engineering to ensure animation features are both artistically strong and functionally robust.
- Identify Animation team needs and improve workflows, pipelines, best practices, and documentation to support consistent execution against art and design pillars.
- Participate in planning, help define realistic milestone goals, and communicate risks, dependencies, and implementation needs clearly.
- Contribute actively to the Animation team’s creative process by giving, receiving, and incorporating feedback.
- Mentor more junior team members and model a high standard of craft, problem solving, ownership, and collaboration.
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