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Game Development
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🔥 Keywords Talent Community
Posted about 2 hours ago

📍 United Kingdom, Romania, Ireland, Canada, Australia

🧭 Full-Time

🔍 Software Development

🏢 Company: Keywords Studios💰 Post-IPO Equity 8 months ago🫂 Last layoff over 1 year agoAudioVideo GamesDigital MediaContent

  • Strong programming skills in C++, with experience in Unreal Engine or custom engines.
  • Expertise in at least one game development area, such as 3D maths, AI, physics, or UI.
  • Knowledge of digital marketing, branding, and content creation for game campaigns.
  • Experience in partnerships, sales, or client relations within the games industry.
  • Knowledge of functional, compliance, and localization QA for video games.
  • Knowledge of 3D applications such as Maya, 3ds Max, Blender, and Zbrush
  • Must have a strong reel/portfolio showing executed game/real time tech art
  • Strong portfolio/demo reel showcasing proficiency in 3D animation for video games.
  • Working closely with internal and external stakeholders to collaborate on AAA Game Development
  • Staying up to date with new technologies and art styles
  • Assisting and mentoring other artists in your areas of expertise
  • Problem-Solve and Innovate

Adobe Creative SuiteGame DesignGame DevelopmentQAUI DesignC++Project CoordinationContent creationUnreal engineCommunication SkillsAnalytical SkillsCollaborationProblem SolvingMentoringAttention to detailOrganizational skillsNetworkingProblem-solving skillsTeamworkResearchNegotiation skillsWritingActive listeningClient relationship managementStrong communication skillsData entrySales experienceMarket ResearchMarketingStakeholder managementDigital MarketingProcess improvementScriptingData analytics

Posted about 2 hours ago
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🔥 Specialized 3D Character Artist
Posted about 2 hours ago

📍 India

🧭 Full-Time

🔍 Game Development

🏢 Company: Keywords Studios💰 Post-IPO Equity 8 months ago🫂 Last layoff over 1 year agoAudioVideo GamesDigital MediaContent

  • Minimum 2 years of experience in Head and hair modeling, grooming, and texturing.
  • Realistic Head Modelling and Texturing.
  • Proficiency in Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools.
  • Strong knowledge of real-time and pre-rendered hair workflows.
  • Strong understanding of anatomy, form, texture, and color theory.
  • Ability to work closely with cross-functional teams in a fast-paced environment.
  • Design, sculpt, and texture high-quality hair assets using industry-standard tools.
  • Work on hair grooming, styling, and simulations for realistic and stylized characters.
  • Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline.
  • Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity.
  • Implement physics-based hair movement and ensure natural behavior.
  • Stay updated with industry trends and research new techniques for hair creation.
  • Troubleshoot and solve technical challenges related to hair rendering and performance.

3D Modeling - RhinoAdobe PhotoshopGame DevelopmentUnity3DC++BlenderUnreal engine

Posted about 2 hours ago
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📍 Philippines, Romania, Poland

🧭 Full-Time, Freelance

🔍 Game Development

🏢 Company: Keywords Studios💰 Post-IPO Equity 8 months ago🫂 Last layoff over 1 year agoAudioVideo GamesDigital MediaContent

  • Portfolio highlighting your artistic and technical skills
  • Great knowledge Photoshop and a 3D software (Max, Maya, Blender, etc.)  is required
  • Knowledge of 3Dcoat, Zbrush or other software that increase productivity is an asset
  • Knowledge of human anatomy, perspective, composition, design and color theory
  • Good knowledge of the production pipeline of a game
  • Be creative and adapt to different play styles and graphic styles
  • Have an excellent artistic culture (games, multimedia, cinema, etc.)
  • Demonstrate autonomy, resourcefulness, organization, good time management and rigor
  • Have team spirit, proactivity and a positive attitude
  • Demonstrate great versatility and great talent in terms of concept and illustration skills from rough sketches to fully rendered pieces that match industry AAA standards
  • Work effectively within the technical and project constraints while creating in a variety of visual styles
  • Address creative and technical issues as they arise
  • Work closely with other artists and art directors
  • Participate in artistic validation sessions to ensure high artistic quality
  • Determine and respect deadlines and deadlines established with the production department
  • Participate actively in team and department meetings
  • Perform other duties as required

Adobe Creative SuiteAdobe IllustratorAdobe InDesignAdobe PhotoshopGame DesignGame DevelopmentImage ProcessingUI DesignBlenderSketchCreativity

Posted about 7 hours ago
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🔥 Executive Producer
Posted about 8 hours ago

📍 United States

💸 154400.0 - 272000.0 USD per year

🔍 Game Development

🏢 Company: Echtra

  • 10+ yrs of experience leading and guiding multidisciplinary teams through all stages of development with at least 2 games shipped as Executive Producer, Development Director or Game Director.
  • Understands how to lead multi-disciplinary teams and how to create and grow great games.
  • Extensive knowledge of and fluency in the game development process. Understands the ins and outs of game development from concept through live operations.
  • Able to motivate, support and guide others to attain successful outcomes and business objectives.
  • Experience with and knowledge of RPG, ARPG, and Looter Shooter game systems, balance, and variety.
  • Experience with various project management tools.
  • Excellent interpersonal and communication skills (written and verbal).
  • Strong analytical skills, along with a keen attention to detail.
  • Small and large scale problem solver.
  • Own execution of the game development process to ensure it's on time, on budget and at a high quality that realizes the vision for the project.
  • Work with your reports and discipline team leads to maintain and update an organizational structure, processes, and project plan that allow the team to produce high quality work on time and on budget.
  • Advocate for goals and team principles to help maintain and develop a healthy and supportive work environment.
  • Identify and help guide the team around potential hazards that come up through the normal game development process
  • Help define and set best practices and make sure they are communicated out across the team.
  • Build and strengthen the communication across a distributed team in multiple time zones.
  • Advocate for the player experience by collaborating with design, engineering, and QA to maintain a focus on delivering polished gameplay.
  • Effectively communicate the core of your game to other parts of the Zynga organization, and help ensure that your game leverages the resources of the larger organization.
  • Facilitate regular progress reviews and presentations with cross-functional teams and external partners, highlighting key milestones and risk mitigation strategies to reinforce confidence in the development schedule.
  • Oversee milestone planning and execution, ensuring all internal and external teams align with the schedule for production, alpha, beta, and go-to-market preparations.
  • Develop and implement individualized growth plans for production team members.

LeadershipProject ManagementGame DevelopmentPeople ManagementJiraCross-functional Team LeadershipUnreal engineCommunication SkillsProblem SolvingTeam managementConfluence

Posted about 8 hours ago
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📍 Europe, United Kingdom

🧭 Full-Time

🔍 Game Development

🏢 Company: Keywords Studios💰 Post-IPO Equity 8 months ago🫂 Last layoff over 1 year agoAudioVideo GamesDigital MediaContent

  • Strong programming skills in C++, with experience in Unreal Engine or custom engines
  • Expertise in at least one game development area, such as 3D maths, AI, physics, or UI
  • Knowledge of digital marketing, branding, and content creation for game campaigns
  • Experience in partnerships, sales, or client relations within the games industry
  • Knowledge of 3D or 2D applications such as Maya, 3ds Max, Blender, and Zbrush
  • Must have a strong reel/portfolio showing executed game/real time tech art
  • Strong portfolio/demo reel showcasing proficiency in 3D animation for video games
  • Working closely with internal and external stakeholders to collaborate on AAA Game Development
  • Staying up to date with new technologies and ways of working
  • Assisting and mentoring other colleagues in your areas of expertise

3D Modeling - RhinoGame DevelopmentQAC++Project CoordinationUnreal engineCommunication SkillsCollaborationProblem SolvingRESTful APIsAttention to detailOrganizational skillsTeamworkMarket ResearchMarketingDigital MarketingScripting

Posted 1 day ago
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📍 Netherlands

🧭 Full-Time

🔍 Game Development

🏢 Company: Abstraction👥 51-100GamingInformation TechnologySoftware

  • 3+ Years of experience as an Art Outsourcing Manager, Art Manager or Art Lead within Game Development.
  • 5+ Years of experience in the games industry.
  • Experience with a wide range of production tools (Jira, Miro, etc.) and the tools used to create art assets (Maya, 3DSMax, Blender, Zbrush, Photoshop, etc.).
  • Experience assigning and managing team individual tasks, tracking them on a daily basis, and supporting Producers.
  • Experience dealing with deadlines, while respecting quality requirements, and within an allocated budget.
  • Vision of good AAA Art production work practices (responsible for their implementation).
  • Strong leadership and interpersonal skills. Self-motivated and self-sufficient.
  • Experience driving and supporting artists across multiple art disciplines.
  • Excellent, verbal and written communication skills
  • Strong aesthetic judgment and Art culture.
  • Manage, motivate and grow a multidisciplinary Art team in defining the visual targets and the execution of art assets for a variety of projects (different genres and different platforms).
  • Work closely with development directors to allocate artists to potential projects.
  • Be the spokesperson for the Art team.
  • Review and provide constructive feedback and creative leadership to identify and resolve any issues related to art production.
  • Spread consistency in working practices within the Art Team.
  • Keep a long-term view of the Art Team projects’ needs and provide solutions in pipelines and software.
  • Update Senior Management on the status and progress of production issues on a regular basis.
  • Participate in multi-discipline stakeholders’ meetings and champion the Art team’s requirements and needs.
  • Collaborate with Producers and HR to identify and resolve art workflow and staffing issues.
  • Potentially hire an Art Director and/or Art Leads to ensure that Art quality is maintained and improved.
  • Work with the Art Director/Leads to ensure the working practices are regularly reviewed and improved, when and where needed.

LeadershipProject ManagementAdobe PhotoshopGame DesignGame DevelopmentPeople ManagementHR ManagementJiraCross-functional Team LeadershipUnreal engineCommunication SkillsProblem SolvingMentoringExcellent communication skillsTeam managementStakeholder managementStrategic thinkingBudget management

Posted 1 day ago
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🔥 Gaming Writers
Posted 2 days ago

📍 Worldwide

🧭 Freelance

🔍 Gaming

🏢 Company: GAMURS Group👥 11-50💰 $12,000,000 Series A over 2 years ago🫂 Last layoff 9 months agoeSports

  • 1-2 years of experience writing in the gaming industry
  • Knowledge of SEO practices
  • In-depth knowledge of Roblox and/or mobile games (with a focus on gacha and anime titles)
  • Write quality guides
  • Help around game releases and updates
  • Work with editors to develop pitches
  • Meet deadlines for publishing stories
  • Follow trending topics through Google Trends and social platforms (Discord, Reddit, YouTube, etc.)
  • Understand online game communities and the games themselves

Game DesignGame DevelopmentGoogle AnalyticsContent creationCommunication SkillsSEOWritten communicationWritingEditingResearch skills

Posted 2 days ago
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🔥 Level Designer
Posted 2 days ago

📍 California, Colorado, Florida, Illinois, Kansas, Maryland, Massachusetts, Missouri, New Jersey, New York, Texas, Washington

💸 102000.0 - 175000.0 USD per year

🔍 Game Technology

🏢 Company: Mythical Games👥 251-500💰 Series C about 1 year ago🫂 Last layoff over 2 years agoVideo GamesBlockchainGamingApps

  • Passion for fun, social, and competitive multiplayer games, with a deep appreciation for engaging gameplay.
  • Strong understanding of level design principles and what makes a game truly fun and rewarding.
  • Deep knowledge of player behavior and motivations, ensuring levels are intuitive and engaging.
  • Understanding of game physics and how they impact level interactions and player experience.
  • Ability to thrive in a fast-paced, remote team environment, collaborating effectively across disciplines.
  • Strong problem-solving skills and a creative mindset for designing unique gameplay experiences.
  • Experience in creating and maintaining detailed level design documentation for clear communication.
  • Experience in building mobile games is preferred, with a focus on accessibility and performance.
  • Proficiency with Unity game engine, especially with prefabs and scriptable objects for efficient level creation.
  • Familiarity with version control systems (e.g., Git, Perforce) for seamless team collaboration.
  • Excellent communication skills, ensuring effective teamwork in a remote environment.
  • Comfortable using collaboration tools like Slack to stay aligned with the team.
  • Adopt & contribute to the established design rubric to ensure levels align with pacing, difficulty, and engagement principles.
  • Design & develop dynamic obstacle course levels with balanced challenge and accessibility.
  • Create & iterate on new game modes to keep gameplay fresh and engaging.
  • Collaborate with other designers and product leadership to ensure smooth level functionality.
  • Partner with engineers to develop innovative level mechanics that enhance gameplay.
  • Work with artists to transform greybox levels into visually stunning, fully realized playable environments.
  • Implement interactive elements & real-time events to enhance excitement and unpredictability.
  • Balance level difficulty to ensure accessibility for all player skill levels while maintaining challenge.
  • Playtest & refine levels based on player feedback, data analysis, and competitive benchmarks.
  • Optimize levels for performance, player flow, and replayability on mobile devices.
  • Collaborate with QA to identify and resolve level design issues for a polished experience.
  • Stay up to date on industry trends and continuously improve level designs to compete with and surpass leading party royale games.
  • Contribute to the game's overall gameplay design vision and style, ensuring consistency and engagement.

Data AnalysisGame DesignGame DevelopmentGitUnity3DUser Experience DesignMobile testingCommunication SkillsCollaborationProblem SolvingAgile methodologies

Posted 2 days ago
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📍 United Kingdom

🧭 Full-Time

🔍 VR Games

🏢 Company: nDreams Limited

  • Advanced knowledge of C++ including high-performance programming.
  • An advanced understanding of several specialist area of game development – for example Gameplay/UX (user experience), Animation, Networking, UI (user interface), Tools, AI (artificial intelligence).
  • A baseline comprehension of many other specialist areas of game development, sufficient to plan projects and system interoperability.
  • A thorough understanding of Unreal Engine’s C++ extensions, game framework and blueprint scripting.
  • Knowledge of Unreal Engine’s project structure, settings, cook/build systems, and plugin architecture.
  • Ability to debug the most complex issues with real-time 3D applications, both at a code level and using visual tools.
  • Fluent in applying 3D math principles to real-time programming – matrices, quaternions, vectors etc.
  • Ability to profile/optimise code to improve performance.
  • Good English communication skills with an ability to communicate complex technical information to non-technical staff.
  • Awareness of their own management style, techniques for managing performance, coaching and mentoring.
  • Programming in the games industry in a professional context, working on at least three titles that are released on a current-generation console, PC, VR (Virtual Reality) headset or mobile.
  • Personal responsibility for the technical design, implementation and maintenance of entire game projects, or areas of a large project that required multiple staff to implement.
  • A leadership role on at least one Unreal Engine 4 or 5 project.
  • Oversee technical implementation
  • Own the overall architecture for a game project, including middleware, asset pipelines, tools, system interoperability, etc.
  • Promote efficient development. Identify opportunities for code reuse. Engineer for straightforward reuse in future.
  • Support an agile, fail fast methodology when discovering and exploring technical solutions.
  • Balance product quality, performance and development resources.
  • Plan and estimate effectively
  • Evaluate product requirements, raise potential risks, and propose solutions.
  • Influence high-level product roadmaps, setting suitable technical milestones and gates for development. Input to the studio resourcing plan.
  • Own and communicate the technical approach for a studio, aligning it with the company-wide strategy.
  • Direct technical priorities for the studio. Interleave company, studio and project-level priorities.
  • Give feedback on and influence the business-wide technology strategy. Collaborate with the central Shared Technology group to ensure Elevation is contributing to and benefitting from company-wide development.
  • Document and communicate information
  • Ensure the quality and accuracy of technical documentation for each project and the studio.
  • Communicate the architecture of game projects, describing how systems interact. Tailor information for technical or non-technical audiences.
  • Work with the Code Manager to support an effective and scalable programming team
  • Empower staff with appropriate context, achievable goals, and honest, timely feedback.
  • Create scope for senior staff, delegating areas of responsibility and mitigating single points of failure.
  • Manage and interleave processes and workflows across the studio. Identify blockers and inefficiencies in development and help to solve them.
  • Encourage collaboration in the programming staff. Instil a truly cross-discipline mentality. Make time for them to exchange information and techniques with other studios and shared nDreams functions.
  • Act as the hiring manager for technical staff. Conduct interviews, effectively evaluating technical and behavioural competencies. Check bias (self and others) and make balanced hiring decisions.
  • Mentor Senior and Principal-level staff, helping to expand their scope and influence

LeadershipProject ManagementSQLGame DesignGame DevelopmentSoftware ArchitectureC++Cross-functional Team LeadershipUnreal engineCommunication SkillsAgile methodologiesMentoringCoachingRecruitmentTeam managementDebugging

Posted 3 days ago
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📍 Canada

🧭 Full-Time

🔍 Software Development

  • 3+ ans d'expérience dans le développement de jeux sur console/PC
  • Compétences solides en langage de programmation principal (C++)
  • Formation solide en mathématiques (mathématiques 3D, matrices, algèbre linéaire)
  • Bonne compréhension des algorithmes et des techniques couramment utilisés par les équipes d'IA dans les jeux
  • Expérience en mesure de performances et en optimisation
  • Expérience dans la programmation de certains sujets d'IA du développement de jeu tels que le mouvement, la navigation ou la logique de prise de décision
  • Capacité à écrire un code solide, fiable et efficace
  • Expérience avec les outils de contrôle de source et de revue de code (Swarm, Perforce, Git, etc.).
  • Bonne connaissance de Unreal Engine
  • Compétences solides en communication verbale et écrite en anglais
  • Implement tasks and features in a timely fashion with minimal support from more senior programmers
  • Work with more senior developers to breakdown tasks, update progress, ask questions and raise issues when needed
  • Collaborating with PCF Framework to integrate shared components, and augment stability/features of shared modules
  • Participate in code reviews to share knowledge and learn from other team members
  • Create documentation according to Team Standards
  • Work across multiple disciplines on the behaviors of a large variety of non-player characters
  • Work closely with the design team and iterate with them game features while gathering feedback from iterations
  • Create dedicated tools and features
  • Test, debug, profile and optimize implementations
  • Maintain and extend the existing Unreal Engine AI framework and tools.
  • Design, implement into engine and maintain new AI features
  • Track work in production systems

Software DevelopmentArtificial IntelligenceGame DesignGame DevelopmentGitC++AlgorithmsData StructuresREST APIUnreal engineCommunication SkillsAnalytical SkillsCollaborationC (Programming language)Problem SolvingAgile methodologiesWritten communicationAdaptabilityCritical thinkingTeamworkActive listeningJSONDebuggingEnglish communication

Posted 3 days ago
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