Senior Technical Animator (Unreal Engine)
B
Beffio StudiosGame development
Source API remote eligibility restrictions: United StatesContractSenior
Salary not disclosed
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Job Details
- Languages
- Fluency in English
- Experience
- 6+ years of professional experience in game animation or technical animation.
- Required Skills
- BlenderUnreal engine
Requirements
- Have 6+ years of professional experience in game animation or technical animation.
- Have experience working on commercially released game productions.
- Have strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
- Have technical skills in character rigging, skinning, and deformation.
- Understand animation principles, character mechanics, and real-time animation workflows.
- Be professionally proficient with Maya and Blender, including integration with Unreal Engine.
- Have practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
- Understand Behavior Trees, State Trees, and their interaction with character animation systems.
- Have experience developing and maintaining DCC-to-engine animation pipelines.
- Be able to diagnose and resolve complex animation integration and performance issues.
- Be fluent in English.
Responsibilities
- Create, maintain, and optimize rigs for bipedal, non-bipedal, and mechanical characters.
- Develop rigging and skinning solutions that support character performance and real-time production.
- Implement and maintain character animation systems in Unreal Engine.
- Work with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.
- Develop and improve workflows connecting Maya, Blender, and Unreal Engine.
- Build processes for animation export, import, retargeting, and character integration.
- Create reusable tools and improve production pipelines.
- Investigate and resolve animation integration and performance issues.
- Collaborate with animators, technical artists, gameplay programmers, and partner teams.
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