Motion Capture (Mocap) Animator
New
S
SideVideo games
Remote, within 6 hours time zone difference to Poland, Within 6 hours time zone difference to PolandContractSenior
Salary not disclosed
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Job Details
- Experience
- 3–5 years of experience in a cleanup, tracking within video games production.
- Required Skills
- Unreal engine
Requirements
- Have 3–5 years of experience in cleanup and tracking within video game production.
- Demonstrate advanced proficiency with data-cleanup and retargeting software such as Autodesk MotionBuilder and Vicon Shogun Post.
- Have a solid understanding of Autodesk Maya and how animation curves function in Unreal Engine or Unity.
- Understand human anatomy, weight distribution, and realistic movement well enough to infer missing data.
- Have advanced proficiency in traditional 3D keyframe animation, including animation curves, graph editors, Euler angles, and resolving gimbal lock.
- Understand animation principles including weight, anticipation, staging, arcs, and secondary action.
- Understand Forward Kinematics (FK), Inverse Kinematics (IK), and character rig behavior with external constraints.
- Be able to visually reconstruct complex movement when camera data is missing.
- Be able to interpret director notes and translate performance critiques into technical animation adjustments.
- Organize high volumes of performance files and work to tight schedule constraints.
Responsibilities
- Identify, label, and track raw point-cloud data, correcting marker swaps and mislabeled tracking points.
- Reconstruct missing data points caused by actor occlusions using interpolation, smoothing algorithms, or reference footage.
- Remove jitter, spikes, and artifacts from tracking curves while preserving the nuances and weight of the performance.
- Solve processed marker data onto 3D character rigs, accounting for proportional differences between the actor and model.
- Correct clipping, stabilize feet, and fix posture and interaction anomalies.
- Sync cleaned data with reference video to retain the actor's emotional intent, timing, and weight distribution.
- Hand off clean data to character animation and cinematic layout teams in line with production deadlines.
- Apply keyframe animation layers and adjust curves to address poses, timing, balance, contact, and interactions with virtual objects and terrain.
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