Technical Animator (Animation Blueprints & Control Rig)
S
Studio WildcardVideo games
United StatesContractMiddle
Salary70,000 - 90,000 USD per year
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Job Details
- Experience
- Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
- Required Skills
- Unreal engine
Requirements
- Have at least 3 years of professional experience as a Technical Animator, Animation Programmer, or Technical Artist focused on real-time animation systems.
- Have contributed to at least one shipped title.
- Demonstrate expert proficiency with Unreal Engine Animation Blueprints, including complex state machines, layered blends, procedural logic, and gameplay-driven systems.
- Have experience using Unreal Engine 5.
- Be self-motivated and willing to participate in many areas of game development.
- Submit a resume.
- Submit a cover letter explaining interest in working for Studio Wildcard and listing games currently being played.
- Provide a portfolio or examples demonstrating Animation Blueprint and/or Control Rig work.
Responsibilities
- Design, write, and implement animation systems using Unreal Engine Animation Blueprints and Control Rig.
- Create Control Rig solutions for procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, and active ragdoll blending.
- Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures.
- Work with cross-functional teams to improve existing solutions and create new ones.
- Create documentation and provide pipeline improvements.
- Optimize animation systems for performance, LODs, and large-scale creature ecosystems.
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