Senior Voxel Artist

Inactive
J
JobgetherGame development
Based in Netherlands; Work remotely within an international team.Full-TimeSenior
This job is no longer active. We keep the page for reference, but the employer may not accept new applications.

Job Details

Languages
Fluency in English
Experience
At least 5 years of professional experience in game art, voxel art, stylized 3D art, or a closely related discipline.
Required Skills
Unity3DUnreal engine

Requirements

  • Have at least 5 years of professional experience in game art, voxel art, stylized 3D art, or a closely related discipline.
  • Provide a portfolio demonstrating high-quality voxel art, original concepts, and strong visual design.
  • Understand silhouettes, proportions, shape language, color theory, and visual composition.
  • Be proficient with voxel creation tools such as MagicaVoxel, Blockbench, or equivalent software.
  • Be able to create individual assets and cohesive collections with a consistent artistic identity.
  • Have experience creating and optimizing assets for real-time game engines.
  • Be able to independently explore visual concepts and turn creative ideas into production-ready content.
  • Be fluent in English and able to communicate creative ideas and incorporate feedback.
  • Experience with original game IP or early-stage visual development is an advantage.
  • Additional strengths in character or creature design, stylized world-building, Unity3D, Unreal Engine, procedural voxel generation, shaders, or material workflows are desirable.
  • Familiarity with pixel art, retro-inspired aesthetics, or combining voxel art with other stylized 3D techniques is beneficial.

Responsibilities

  • Create voxel characters, creatures, environments, props, and other stylized assets for game development projects.
  • Explore visual styles, proportions, silhouettes, color palettes, and geometric approaches to establish artistic identities.
  • Develop concepts that bring personality to characters, depth to environments, and consistency to game worlds.
  • Translate early-stage ideas and visual explorations into polished, production-ready assets.
  • Establish and maintain voxel art principles for scale, proportions, geometry density, color, materials, and detail.
  • Ensure assets remain readable, expressive, and visually appealing at different viewing distances.
  • Optimize voxel assets for real-time game development, considering technical constraints and performance.
  • Collaborate with art directors, concept artists, environment artists, and technical artists to align creative vision with production needs.
  • Contribute to reusable workflows, production guidelines, and art style standards.