Senior Technical Artist
J
JobgetherGame development
Based remotely in NetherlandsFull-TimeSenior
Salary not disclosed
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Job Details
- Languages
- Fluency in English.
- Experience
- At least five years of professional experience in technical art, procedural game art, or a related discipline.
- Required Skills
- PythonUnity3DUnreal engine
Requirements
- At least five years of professional experience in technical art, procedural game art, or a related discipline.
- Advanced Houdini skills, supported by a portfolio demonstrating production-ready procedural systems and tools.
- Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
- Proficiency in VEX and Python scripting for Houdini.
- Experience developing reusable Houdini Digital Assets (HDAs) and artist-facing procedural tools.
- Understanding of real-time game asset production, including geometry budgets, UVs, materials, and optimization.
- Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.
- Strong artistic understanding of shape, composition, visual consistency, and production requirements.
- Ability to design scalable, maintainable procedural systems and solve complex technical challenges independently.
- Ability to collaborate across artistic and engineering disciplines.
- Fluency in English.
Responsibilities
- Design and develop Houdini procedural tools, generators, and systems for environment art, asset creation, geometry processing, modular content, and world-building.
- Create reusable Houdini Digital Assets with intuitive controls that support creative iteration and visual consistency.
- Build scalable procedural workflows for controlled variation and efficient asset generation.
- Integrate Houdini-generated content into real-time game workflows, including Unity3D, Unreal Engine, or comparable production environments.
- Develop export, validation, and optimization processes for procedural assets.
- Use VEX, Python, and Houdini's procedural toolset to automate workflows and reduce repetitive tasks.
- Prototype technical solutions and refine successful approaches into stable, reusable production tools.
- Troubleshoot procedural systems, geometry issues, and pipeline bottlenecks.
- Collaborate with artists and engineers to translate creative requirements into procedural solutions, and support artists using the tools.
- Maintain reusable templates, documentation, and practices for procedural systems.
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