- Design and drive key gameplay systems and features from concept through implementation.
- Prototype, tune, balance, and iterate directly in the build using Unreal Engine.
- Use playtesting, feedback, and observation to identify issues and refine the game.
- Iterate on features based on player behaviour, feedback, and hands-on review.
- Communicate design intent and keep work aligned across disciplines.
- Create design documentation, prototypes, and implementation notes.
- Surface design problems early and solve them collaboratively.
Unreal enginePrototyping