Senior Environment Artist

J
JobgetherGame development
Based remotely in NetherlandsFull-TimeSenior
Salary not disclosed
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Job Details

Languages
Fluency in English
Experience
At least 5 years of professional experience as an Environment Artist in game development.
Required Skills
Unity3DBlenderUnreal engine

Requirements

  • Have at least 5 years of professional experience as an Environment Artist in game development.
  • Have experience contributing to commercially released games.
  • Provide a portfolio demonstrating environment composition, visual storytelling, atmosphere, and artistic quality.
  • Have strong 3D modeling, UV mapping, texturing, and material creation skills.
  • Understand shape language, color theory, lighting, scale, composition, and visual hierarchy.
  • Have experience creating modular environment assets and assembling complete playable scenes.
  • Be proficient in Blender, Maya, Substance 3D tools, or equivalent 3D modeling and texturing software.
  • Have experience with Unity3D, Unreal Engine, or comparable real-time game engines.
  • Understand real-time optimization, including material budgets, geometry complexity, texture efficiency, and performance constraints.
  • Be able to maintain a consistent visual style while meeting technical requirements and supporting gameplay.
  • Be fluent in English and able to collaborate across disciplines.

Responsibilities

  • Create stylized environments, including architecture, terrain, props, foliage, and other world-building assets.
  • Translate concept art and visual references into production-ready environments with strong composition, color, shape language, and atmosphere.
  • Design cohesive spaces that guide player exploration, reinforce environmental storytelling, and maintain clear visual hierarchy.
  • Develop modular asset sets and reusable environment systems for visual consistency and production efficiency.
  • Model, UV-map, texture, and create materials for assets, and implement level of detail.
  • Work with materials, shaders, lighting, and set dressing to meet artistic direction and real-time performance requirements.
  • Collaborate with Level Designers to support gameplay flow, navigation, and readability.
  • Identify and resolve artistic and technical issues within the game engine.
  • Partner with Art Directors, Concept Artists, Lighting Artists, and Technical Artists to deliver cohesive results.
  • Participate in environment reviews, provide feedback, support less experienced artists when needed, and identify workflow improvements.
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