Senior 3D Character Artist (Stylized Games | Unity3D)
J
JobgetherGame development
Based remotely in NetherlandsFull-TimeSenior
Salary not disclosed
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Job Details
- Languages
- Fluency in English.
- Experience
- At least 5 years of professional experience as a 3D Character Artist in game development.
- Required Skills
- Unity3DBlender
Requirements
- Have at least 5 years of professional experience as a 3D Character Artist in game development.
- Have experience contributing to commercially released games.
- Provide a portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design.
- Understand anatomy, stylized proportions, shape language, color, and character appeal.
- Have strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
- Be proficient in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.
- Have experience preparing optimized character assets for real-time game engines.
- Understand character deformation, rigging requirements, and animation-friendly topology.
- Be able to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.
- Be fluent in English.
- Additional experience with Unity3D and mobile game development is advantageous.
- Experience with stylized aesthetics, humanoid or non-human character designs, stylized shaders, procedural workflows, mentoring, or co-development is advantageous.
Responsibilities
- Create stylized 3D characters with distinctive silhouettes, appealing proportions, and memorable personalities.
- Model, sculpt, UV map, texture, and refine characters from early blockout through final delivery.
- Translate 2D concepts into 3D assets while preserving artistic intent, character identity, and visual storytelling.
- Develop stylized materials, textures, and surface details that support a cohesive visual style.
- Prepare optimized, game-ready character assets for real-time engines, particularly Unity3D.
- Manage polygon budgets, UV layouts, texture atlases, LODs, and material constraints to meet performance targets.
- Collaborate with rigging and animation teams on topology, deformation, and expressive character performances.
- Integrate character assets into the game engine and review their visual quality and technical implementation.
- Work with Character Art Directors, Concept Artists, Animators, and Technical Artists to achieve project objectives.
- Participate in artistic reviews, contribute to quality standards, and identify improvements to character assets and production workflows.
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