Senior 3D Character Artist (Stylized Games | Unity3D)

J
JobgetherGame development
Based remotely in NetherlandsFull-TimeSenior
Salary not disclosed
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Job Details

Languages
Fluency in English.
Experience
At least 5 years of professional experience as a 3D Character Artist in game development.
Required Skills
Unity3DBlender

Requirements

  • Have at least 5 years of professional experience as a 3D Character Artist in game development.
  • Have experience contributing to commercially released games.
  • Provide a portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design.
  • Understand anatomy, stylized proportions, shape language, color, and character appeal.
  • Have strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
  • Be proficient in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.
  • Have experience preparing optimized character assets for real-time game engines.
  • Understand character deformation, rigging requirements, and animation-friendly topology.
  • Be able to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.
  • Be fluent in English.
  • Additional experience with Unity3D and mobile game development is advantageous.
  • Experience with stylized aesthetics, humanoid or non-human character designs, stylized shaders, procedural workflows, mentoring, or co-development is advantageous.

Responsibilities

  • Create stylized 3D characters with distinctive silhouettes, appealing proportions, and memorable personalities.
  • Model, sculpt, UV map, texture, and refine characters from early blockout through final delivery.
  • Translate 2D concepts into 3D assets while preserving artistic intent, character identity, and visual storytelling.
  • Develop stylized materials, textures, and surface details that support a cohesive visual style.
  • Prepare optimized, game-ready character assets for real-time engines, particularly Unity3D.
  • Manage polygon budgets, UV layouts, texture atlases, LODs, and material constraints to meet performance targets.
  • Collaborate with rigging and animation teams on topology, deformation, and expressive character performances.
  • Integrate character assets into the game engine and review their visual quality and technical implementation.
  • Work with Character Art Directors, Concept Artists, Animators, and Technical Artists to achieve project objectives.
  • Participate in artistic reviews, contribute to quality standards, and identify improvements to character assets and production workflows.
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