Character Art Director (Stylized Games | Mobile)

J
JobgetherMobile games
Based in Germany; flexibility to work remotely from within Europe., different time zonesFull-TimeDirector
Salary not disclosed
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Job Details

Languages
Fluency in English
Experience
At least 7 years of professional game art experience
Required Skills
Unity3D

Requirements

  • At least 7 years of professional game art experience.
  • Demonstrated experience as a Character Art Director, Art Director, or Character Art Lead.
  • Experience contributing to commercially released games and understanding of the end-to-end game development process.
  • A portfolio showcasing high-quality stylized character design, distinctive personalities, visual storytelling, and artistic judgment.
  • Deep understanding of character appeal, stylized anatomy, proportions, silhouette design, shape language, color theory, composition, and expressive visual details.
  • Ability to create characters whose designs communicate emotion, personality, identity, and intent.
  • Experience guiding character art from initial concept through final in-game implementation.
  • Ability to establish artistic standards, maintain a cohesive visual identity, and guide a varied character roster.
  • Proficiency in sketches, paintovers, visual explorations, and actionable artistic feedback.
  • Experience leading or mentoring artists and collaborating with multidisciplinary creative teams.
  • Fluency in English and ability to articulate creative direction clearly.
  • Based in Europe and comfortable working with international teams across different time zones.
  • Experience with Unity3D and mobile game development is an advantage.

Responsibilities

  • Define and maintain a cohesive visual direction and quality standards for stylized characters.
  • Develop and refine characters using expressive silhouettes, proportions, shape language, color relationships, facial expressions, and visual details.
  • Ensure designs communicate character personality, motivations, emotions, and gameplay roles while remaining readable at different camera distances and angles.
  • Create sketches, paintovers, design explorations, and visual references to communicate creative direction.
  • Guide character development from initial concepts through 3D production, materials, expressions, and final in-game presentation.
  • Review concepts, models, materials, and presentations, providing detailed feedback to improve character appeal and execution.
  • Collaborate with animators, designers, and technical artists on expressive movement, character acting, storytelling, and gameplay requirements.
  • Lead and mentor character artists through constructive feedback and creative guidance.
  • Coordinate artistic direction, feedback, and production priorities across distributed international teams.
  • Balance artistic standards with technical constraints, production timelines, and implementation requirements.
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