Character Art Director (Stylized Games | Mobile)
J
JobgetherMobile games
Based in Germany; flexibility to work remotely from within Europe., different time zonesFull-TimeDirector
Salary not disclosed
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Job Details
- Languages
- Fluency in English
- Experience
- At least 7 years of professional game art experience
- Required Skills
- Unity3D
Requirements
- At least 7 years of professional game art experience.
- Demonstrated experience as a Character Art Director, Art Director, or Character Art Lead.
- Experience contributing to commercially released games and understanding of the end-to-end game development process.
- A portfolio showcasing high-quality stylized character design, distinctive personalities, visual storytelling, and artistic judgment.
- Deep understanding of character appeal, stylized anatomy, proportions, silhouette design, shape language, color theory, composition, and expressive visual details.
- Ability to create characters whose designs communicate emotion, personality, identity, and intent.
- Experience guiding character art from initial concept through final in-game implementation.
- Ability to establish artistic standards, maintain a cohesive visual identity, and guide a varied character roster.
- Proficiency in sketches, paintovers, visual explorations, and actionable artistic feedback.
- Experience leading or mentoring artists and collaborating with multidisciplinary creative teams.
- Fluency in English and ability to articulate creative direction clearly.
- Based in Europe and comfortable working with international teams across different time zones.
- Experience with Unity3D and mobile game development is an advantage.
Responsibilities
- Define and maintain a cohesive visual direction and quality standards for stylized characters.
- Develop and refine characters using expressive silhouettes, proportions, shape language, color relationships, facial expressions, and visual details.
- Ensure designs communicate character personality, motivations, emotions, and gameplay roles while remaining readable at different camera distances and angles.
- Create sketches, paintovers, design explorations, and visual references to communicate creative direction.
- Guide character development from initial concepts through 3D production, materials, expressions, and final in-game presentation.
- Review concepts, models, materials, and presentations, providing detailed feedback to improve character appeal and execution.
- Collaborate with animators, designers, and technical artists on expressive movement, character acting, storytelling, and gameplay requirements.
- Lead and mentor character artists through constructive feedback and creative guidance.
- Coordinate artistic direction, feedback, and production priorities across distributed international teams.
- Balance artistic standards with technical constraints, production timelines, and implementation requirements.
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