Senior VFX Artist (Stylized Games | Unity3D)
J
JobgetherGame development
Based in FranceFull-TimeSenior
Salary not disclosed
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Job Details
- Languages
- Fluency in English
- Experience
- At least 5 years of professional experience as a real-time VFX Artist in game development.
- Required Skills
- Unity3D
Requirements
- At least 5 years of professional experience as a real-time VFX Artist in game development.
- Experience contributing to commercially released games.
- An outstanding portfolio or VFX reel demonstrating polished, high-quality in-game effects and strong artistic judgment.
- Expertise creating stylized visual effects with appealing timing, motion, shape language, color, and composition.
- Strong understanding of animation principles, visual hierarchy, and gameplay readability.
- Proficiency in Unity3D particle systems, shaders, materials, and real-time VFX workflows, or comparable experience with another game engine.
- Practical experience creating textures, flipbooks, mesh particles, trails, and shader-driven effects.
- Strong understanding of real-time rendering, performance optimization, and interactive-environment technical constraints.
- Ability to independently develop visual effects from initial exploration through final in-engine implementation.
- Strong attention to detail and creative problem-solving skills, with the ability to balance artistic ambition and technical requirements.
- Fluency in English.
- Experience with stylized mobile games, pixel-inspired or simplified aesthetics, or expressive combat and character effects is an advantage.
- Additional skills in Shader Graph, HLSL, custom shader development, Houdini, EmberGen, or other VFX creation tools are desirable.
- Knowledge of mobile GPU optimization, mentoring artists, contributing to VFX quality benchmarks, or co-development environments is beneficial.
Responsibilities
- Create stylized real-time visual effects for gameplay, combat, character abilities, and environments.
- Develop distinctive effects using shape language, color, timing, motion, and composition while maintaining cohesive artistic direction.
- Ensure effects communicate gameplay information clearly and balance visual impact with readability and responsiveness.
- Refine anticipation, impact, follow-through, and recovery to deliver intuitive player feedback.
- Implement effects in Unity3D or comparable game engines using particle systems, shaders, textures, flipbooks, meshes, trails, and other real-time techniques.
- Optimize particle counts, overdraw, shaders, textures, and other performance-sensitive elements for target platforms.
- Collaborate with art directors, game designers, animators, technical artists, and engineers to turn creative direction and gameplay requirements into visual solutions.
- Work with technical teams to resolve rendering and implementation challenges and develop reusable assets, templates, and production workflows.
- Participate in VFX reviews, contribute to artistic quality standards, and provide feedback to other artists when needed.
- Own assigned effects from exploration and concept development through implementation, iteration, and final polish.
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