Senior VFX Artist (Stylized Games | Unity3D)

J
JobgetherGame development
Based in FranceFull-TimeSenior
Salary not disclosed
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Job Details

Languages
Fluency in English
Experience
At least 5 years of professional experience as a real-time VFX Artist in game development.
Required Skills
Unity3D

Requirements

  • At least 5 years of professional experience as a real-time VFX Artist in game development.
  • Experience contributing to commercially released games.
  • An outstanding portfolio or VFX reel demonstrating polished, high-quality in-game effects and strong artistic judgment.
  • Expertise creating stylized visual effects with appealing timing, motion, shape language, color, and composition.
  • Strong understanding of animation principles, visual hierarchy, and gameplay readability.
  • Proficiency in Unity3D particle systems, shaders, materials, and real-time VFX workflows, or comparable experience with another game engine.
  • Practical experience creating textures, flipbooks, mesh particles, trails, and shader-driven effects.
  • Strong understanding of real-time rendering, performance optimization, and interactive-environment technical constraints.
  • Ability to independently develop visual effects from initial exploration through final in-engine implementation.
  • Strong attention to detail and creative problem-solving skills, with the ability to balance artistic ambition and technical requirements.
  • Fluency in English.
  • Experience with stylized mobile games, pixel-inspired or simplified aesthetics, or expressive combat and character effects is an advantage.
  • Additional skills in Shader Graph, HLSL, custom shader development, Houdini, EmberGen, or other VFX creation tools are desirable.
  • Knowledge of mobile GPU optimization, mentoring artists, contributing to VFX quality benchmarks, or co-development environments is beneficial.

Responsibilities

  • Create stylized real-time visual effects for gameplay, combat, character abilities, and environments.
  • Develop distinctive effects using shape language, color, timing, motion, and composition while maintaining cohesive artistic direction.
  • Ensure effects communicate gameplay information clearly and balance visual impact with readability and responsiveness.
  • Refine anticipation, impact, follow-through, and recovery to deliver intuitive player feedback.
  • Implement effects in Unity3D or comparable game engines using particle systems, shaders, textures, flipbooks, meshes, trails, and other real-time techniques.
  • Optimize particle counts, overdraw, shaders, textures, and other performance-sensitive elements for target platforms.
  • Collaborate with art directors, game designers, animators, technical artists, and engineers to turn creative direction and gameplay requirements into visual solutions.
  • Work with technical teams to resolve rendering and implementation challenges and develop reusable assets, templates, and production workflows.
  • Participate in VFX reviews, contribute to artistic quality standards, and provide feedback to other artists when needed.
  • Own assigned effects from exploration and concept development through implementation, iteration, and final polish.
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