Presentation Animator Intern
C
Crystal DynamicsVideo games
This is a remote internship for candidates living in eligible US states.InternshipEntry
Salary20 - 23 USD per hour
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Job Details
- Required Skills
- Unreal engine
Requirements
- Have graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
- Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Be available to work full-time (40 hours per week) during core business hours for the program running February 1 through April 23, 2027.
- Attend the first week on-site at the studio in San Carlos, California for onboarding.
- Be legally eligible to work in the United States.
- Submit a complete application with a resume, cover letter, and portfolio link.
- Portfolio examples of in-engine animation implementation or cinematic presentation are highlighted, including scene work showing animation timing, pacing, posing, and camera composition or examples of selecting and implementing existing animation assets in a game engine.
- Exposure to industry-standard development software, tools, and engines is a plus.
Responsibilities
- Build skills in Unreal Engine by implementing existing animation content in-engine rather than creating new animations.
- Find and select animations from the studio’s existing library to support scene requirements and in-game presentations.
- Set up and connect existing animations for in-game scenes under the direction of experienced artists.
- Follow creative direction and established workflows when implementing animations.
- Review scene playback and address animation implementation issues.
- Incorporate feedback to support timing, pacing, and presentation quality.
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