Gameplay Animation Intern
C
Crystal DynamicsGame development
Remote spring internship, open to candidates across most U.S. statesInternshipEntry
Salary20 - 23 USD per hour
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Job Details
- Required Skills
- Unreal engine
Requirements
- Have graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
- Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Be available to work full-time (40 hours per week) during core business hours for the duration of the program.
- Be available for the full program period, February 1 through April 23, 2027.
- Be available for the first week onsite at the studio in San Carlos, California, for onboarding.
- Submit a complete application including a resume, cover letter, and portfolio link.
- Provide a portfolio demonstrating foundational animation skills, including one or more of the listed animation examples.
- Demonstrate understanding of animation fundamentals such as timing, pacing, weight, posing, and camera composition.
- A portfolio may include motion capture cleanup or animation retargeting work.
- Exposure to industry-standard development software, tools, and engines is a plus.
- Game jams, personal projects, or group project contributions outside classroom curriculum are a plus.
- Be willing to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Responsibilities
- Learn to use industry-standard tools and software such as Unreal Engine, Maya, and/or MotionBuilder.
- Participate in the game development animation pipeline, including motion capture processing, keyframe animation workflows, and engine implementation.
- Polish existing animation assets.
- Help fix animation asset issues.
- Support mid, senior, and lead artists with assigned tasks.
- Build understanding of advanced game development technology, focusing on Unreal Engine.
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