Gameplay Tools Engineer
G
Gardens InteractiveGame development
United States - Remote, EST - PST; North American time zones (EST–PST)Full-TimeMiddle
Salary$138K - $155K; $138K – $155K • Offers Equity; Blue Level 2: $138K – $155K • Offers Equity
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Job Details
- Experience
- 3+ years of experience building game tools across one or more projects.
- Required Skills
- C++Unreal engine
Requirements
- Have 3+ years of experience building game tools across one or more projects.
- Have experience building customized tools through Unreal Editor extension mechanisms.
- Be familiar with Wwise or similar audio middleware.
- Have experience working closely with VFX systems and artists.
- Communicate clearly and collaborate effectively.
- Use judgment to work independently, recognize constraints, and seek support when needed.
- Previous experience on shipped multiplayer titles using Unreal Engine is a nice-to-have.
- Prior ownership of significant portions of a game's or engine's tools ecosystem is a nice-to-have.
- Experience profiling and optimizing gameplay, engine, or infrastructure systems for large-scale content is a nice-to-have.
Responsibilities
- Create custom Unreal Engine tools using C++ in the Unreal Editor and in-game environments.
- Own the technical architecture and implementation of multiple tools and supporting systems across the game.
- Partner with stakeholders and production to improve iteration throughput.
- Collaborate with audio, VFX, and design stakeholders to support their development pipelines and content production at scale.
- Work with developers to build features that reduce manual effort and accelerate workflows.
- Playtest regularly with the team to understand the creative spaces the games operate within.
- Bridge gameplay and backend engineering teams in developing analysis and diagnostics systems.
- Help identify and triage issues in game systems, collaborate on solutions, and reduce development friction.
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