Gameplay Engineer

United States - Remote (EST - PST); Applicants must be legally authorized to work in the United States or Canada., EST–PST; North American time zonesFull-TimeSenior
Salary$155K - $171K; $155K – $171K • Offers Equity; Blue Level 3: $155K – $171K • Offers Equity
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Job Details

Experience
5+ years of experience building game mechanics across one or more projects.
Required Skills
C++Unreal engine

Requirements

  • Have 5+ years of experience building game mechanics across one or more projects.
  • Bring deep expertise in Unreal gameplay frameworks, including character and camera controllers, behavior trees, Blackboard, and the Gameplay Ability System.
  • Understand Unreal’s multiplayer framework, including replication and RPCs.
  • Incorporate the implications of a networked multiplayer environment into feature implementation.
  • Communicate clearly, collaborate effectively, work independently, recognize constraints, and seek support when needed.
  • Applicants must be legally authorized to work in the United States or Canada.
  • Be willing to work within North American time zones (EST–PST).
  • Previous experience on shipped multiplayer titles using Unreal Engine is a nice to have.
  • Experience owning control or camera systems, NPC AI or behavior, combat, or ability/action features in a multiplayer context is a nice to have.
  • Experience profiling and optimizing gameplay systems for large-scale content is a nice to have.

Responsibilities

  • Own the technical architecture and implementation of multiple gameplay features across the game.
  • Implement gameplay mechanics in Unreal Engine using C++ and Blueprints in collaboration with the design team.
  • Develop flexible, scalable systems designed for iterative development and emergent game interactions.
  • Playtest regularly with the team to prototype ideas and assess gameplay against the game’s pillars.
  • Partner with design and production to realize creative intent and balance development priorities.
  • Collaborate with design, art, and animation on game vision and technical decisions.
  • Advocate for tactile, immersive game feel across the project and studio.
  • Help identify and triage issues in game systems, collaborate on solutions, and reduce development friction.
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$155K - $171K; $155K – $171K • Offers Equity; Blue Level 3: $155K – $171K • Offers Equity
Apply Now