Gameplay Engineer
G
Gardens InteractiveVideo games
United States - Remote (EST - PST); Applicants must be legally authorized to work in the United States or Canada., EST–PST; North American time zonesFull-TimeSenior
Salary$155K - $171K; $155K – $171K • Offers Equity; Blue Level 3: $155K – $171K • Offers Equity
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Job Details
- Experience
- 5+ years of experience building game mechanics across one or more projects.
- Required Skills
- C++Unreal engine
Requirements
- Have 5+ years of experience building game mechanics across one or more projects.
- Bring deep expertise in Unreal gameplay frameworks, including character and camera controllers, behavior trees, Blackboard, and the Gameplay Ability System.
- Understand Unreal’s multiplayer framework, including replication and RPCs.
- Incorporate the implications of a networked multiplayer environment into feature implementation.
- Communicate clearly, collaborate effectively, work independently, recognize constraints, and seek support when needed.
- Applicants must be legally authorized to work in the United States or Canada.
- Be willing to work within North American time zones (EST–PST).
- Previous experience on shipped multiplayer titles using Unreal Engine is a nice to have.
- Experience owning control or camera systems, NPC AI or behavior, combat, or ability/action features in a multiplayer context is a nice to have.
- Experience profiling and optimizing gameplay systems for large-scale content is a nice to have.
Responsibilities
- Own the technical architecture and implementation of multiple gameplay features across the game.
- Implement gameplay mechanics in Unreal Engine using C++ and Blueprints in collaboration with the design team.
- Develop flexible, scalable systems designed for iterative development and emergent game interactions.
- Playtest regularly with the team to prototype ideas and assess gameplay against the game’s pillars.
- Partner with design and production to realize creative intent and balance development priorities.
- Collaborate with design, art, and animation on game vision and technical decisions.
- Advocate for tactile, immersive game feel across the project and studio.
- Help identify and triage issues in game systems, collaborate on solutions, and reduce development friction.
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