Presentation Design Intern
C
Crystal DynamicsGame development
Remote internship for candidates living in eligible US states.InternshipEntry
Salary20 - 23 USD per hour
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Job Details
- Required Skills
- Unreal engine
Requirements
- Have graduated from a college or university program in 2026.
- Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Be available to work full-time, 40 hours per week, during core business hours for the duration of the program.
- Be available for the program dates of February 1 through April 23, 2027.
- Attend the first week on-site at the studio in San Carlos, California for onboarding.
- Submit a complete application with a resume, cover letter, and portfolio link.
- Provide a portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation.
- Demonstrate scene work showing understanding of animation timing, pacing, posing, and camera composition, or examples of selecting and implementing existing animation assets in a game engine.
- Show exposure to industry-standard development software, tools, and engines.
- Show willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Responsibilities
- Build skills in Unreal Engine by implementing existing animation content in-engine rather than creating new animations.
- Find and select animations from the studio’s existing library to support scene requirements and in-game presentations.
- Set up and connect existing animations for in-game scenes, following creative direction and established workflows.
- Review scene playback and address animation implementation issues.
- Incorporate feedback to support timing, pacing, and presentation quality.
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