Lead UX Designer
New
T
Turtle RockGame development
Fully remote throughout North AmericaFull-TimeLead
Salary140,000 - 195,000 USD per year
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Job Details
- Experience
- 7+ years of experience in UX design for AAA games, ideally shooter titles, with at least 2 years in a lead role guiding other designers.
- Required Skills
- Adobe Creative SuiteFigmaUnreal engine
Requirements
- Bring 7+ years of UX design experience for AAA games, ideally shooter titles.
- Have at least 2 years of experience in a lead role guiding other designers.
- Have hands-on UE5 experience in a professional production environment.
- Be able to independently prototype and iterate in-engine using UMG and Blueprints.
- Have working knowledge of Common UI, data binding, and input mapping.
- Understand PC and console UX, controller navigation, mouse and keyboard interactions, and accessibility.
- Be proficient in Figma, Adobe Creative Suite, or similar prototyping tools.
- Provide a portfolio showing UX solutions, shipped game interfaces, and hands-on interactive prototyping.
- Demonstrate interaction design, information architecture, visual hierarchy, usability, and player-centered design skills.
- Be able to drive UX decisions and align with the UI/UX Director on direction.
- Be able to scope, estimate, prototype, and iterate efficiently in a fast-paced production environment.
Responsibilities
- Help shape and carry out the UX vision with the UI/UX Director, keeping the experience coherent across features.
- Create interactive prototypes in UE5 using UMG and Blueprints to validate interactions and iterate.
- Develop wireframes, user flows, and interactive prototypes aligned with game mechanics and player needs.
- Lead UX design across HUDs, menus, control schemes, and gameplay flows from concept through implementation.
- Contribute to a scalable design system.
- Collaborate with game designers, engineers, UI artists, UI tech art, and producers to integrate UX into features and systems.
- Set standards for accessible design, usability, readability, and controller interactions; run user testing and competitive analysis.
- Playtest in-game UX and turn player feedback into priorities.
- Scope and estimate UX work and break experiences into incremental deliverables.
- Mentor UX designers and guide day-to-day priorities.
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