Senior Mission Designer
New
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Insomniac GamesVideo games
Location: United States, RemoteContractSenior
Salary70 - 80 USD per hour
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Job Details
- Experience
- Five or more years of professional game design experience, with at least one shipped title as a Level or Mission Designer.
- Required Skills
- Unreal engineMicrosoft Office SuitePrototypingScripting
Requirements
- Have five or more years of professional game design experience.
- Have at least one shipped title as a Level or Mission Designer.
- Bring proven expertise in level or mission development from initial pitch to ship.
- Demonstrate expertise in 3D blockout, composition, and flow using Maya or game engines.
- Have high proficiency with modern game engines, including Unreal or proprietary engines.
- Have proven experience scripting and prototyping directly.
- Have intermediate knowledge of level editing tools and scripting, such as Unreal Engine, Unity, or similar editors.
- Have intermediate knowledge of Maya or other major 3D modeling programs.
- Have working knowledge of Microsoft Office Suite.
- Bring strong written, verbal, and visual communication skills across disciplines.
Responsibilities
- Design, implement, iterate, and polish one or more open-world or linear missions.
- Adapt creative briefs into full missions under the direction of a Mission Director and Game Director.
- Collaborate with a multidisciplinary pod to pitch missions, build layouts, and integrate combat, gameplay, and narrative.
- Use internal tools for 3D layout work and technical scripting.
- Gather feedback and iterate on mission design throughout production to meet quality targets.
- Work with the combat team on encounters through layout, enemy composition, and scripting.
- Partner with writers and the narrative team to integrate narrative and create gameplay narrative moments.
- Coordinate with Environment Artists and Gameplay Programmers on mission construction and mission-specific gameplay.
- Communicate mission status, changes, and dependencies, and create documentation as needed.
- Address bugs and gameplay issues, keep missions playable, and improve comprehension, narrative clarity, tutorials, difficulty, and accessibility.
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