Art Lead

S
Second Unit GamesGame Development
Remote - U.S.Full-TimeLead
Salary not disclosed
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Job Details

Required Skills
Adobe PhotoshopBlenderUnreal engine

Requirements

  • Proven experience contributing art to the development and launch of at least one AA or AAA game.
  • Proven experience supporting a released game and delivering live or post-launch content.
  • Strong hands-on game art production skills.
  • Expertise in game-art pipelines and technical requirements for asset integration.
  • Experience leading, mentoring, and reviewing the work of other artists.
  • Ability to estimate production tasks, identify risks, and communicate issues clearly.
  • Strong communication skills for interacting with client art leadership and stakeholders.
  • Experience working cross-functionally with design, animation, and technical art teams.
  • Proficiency with industry-standard art tools such as Maya, Blender, ZBrush, Substance, Photoshop, Unreal Engine, or Unity.

Responsibilities

  • Lead small, cross-disciplinary teams of 6-15 developers to deliver game art assets.
  • Establish and maintain a consistent visual quality bar across all art assets.
  • Review work, provide constructive feedback, and mentor artists of varying experience levels.
  • Estimate and plan art tasks, identify production risks early, and solve day-to-day implementation issues.
  • Contribute directly to production by creating or finishing art assets as needed.
  • Collaborate with client leadership, production, engineering, and technical art teams.
  • Participate in client discovery and planning meetings to evaluate scope and technical requirements.
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