Lead Gameplay Designer
New
B
BulletFarmGame Development
United States - Remote; Secondary Locations: Canada - RemoteFull-TimeLead
Salary145,000 - 165,000 USD per year
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Job Details
- Experience
- 6+ years
- Required Skills
- Game DesignUnreal enginePrototyping
Requirements
- 6+ years of experience in game design.
- At least one shipped AAA title in a Senior Designer, Lead Designer, Systems Designer, or equivalent role.
- Deep expertise in gameplay systems design, player engagement loops, progression systems, and game mechanics.
- Strong understanding of player psychology, feedback systems, and emergent gameplay design.
- Experience collaborating closely with Engineering teams to prototype and implement gameplay features.
- Experience with Unreal Engine 5 and modern gameplay scripting workflows.
- Proven ability to create clear and actionable design documentation.
- Strong problem-solving skills and a highly iterative design mindset.
- Experience working through prototype and early pre-production phases of game development.
- Active engagement with AI tools relevant to game design (AI-assisted content generation, playtesting analysis, or systemic design tooling).
- Ability to thrive in a startup environment.
Responsibilities
- Design, prototype, and iterate on core gameplay systems that define the player experience.
- Own the development of player-facing mechanics, progression systems, combat systems, game loops, and long-term engagement structures.
- Partner closely with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences.
- Collaborate with Engineering to prototype, implement, and refine gameplay features.
- Work with Design, Art, and Audio teams to create cohesive and immersive player experiences.
- Create and maintain detailed design documentation, specifications, diagrams, and presentation materials.
- Develop and tune gameplay systems using data, playtesting feedback, and team input.
- Establish best practices for gameplay design processes and documentation.
- Drive feature reviews and present design concepts to leadership and cross-disciplinary stakeholders.
- Identify gameplay risks early and develop solutions that balance creative goals, technical constraints, and production realities.
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