Tools Programmer
New
K
KRAFTON Montréal StudioGame Development
In the province of QuebecFull-TimeMiddle
Salary not disclosed
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Job Details
- Required Skills
- ASP.NETC#.NETUnreal engine
Requirements
- Hands-on experience with AI agents and AI-assisted development (e.g., Claude Code, MCP, local LLMs).
- Experience with Unreal Engine tooling such as editor extensions or build automation (Horde, Gauntlet, BuildGraph).
- Solid experience in C# / .NET for developing tools, internal applications, or services.
- Familiarity with WPF or willingness to learn it quickly.
- Familiarity with ASP.NET services and APIs.
- Strong asset: Game development experience in a AAA or mid/large studio environment.
- Nice to have: Experience with Perforce workflows and large-depot environments.
- Nice to have: Proficiency with Azure AD / Entra, Key Vault, and service authentication.
- Nice to have: Expertise in GitHub, GitHub Actions, and CI/CD pipelines.
- Nice to have: Proficiency in C++ within engine or editor contexts.
- Nice to have: Experience with test automation and observability practices.
Responsibilities
- Integrate AI-assisted and agentic workflows into development processes and tools.
- Develop Unreal Engine tooling including editor extensions, custom workflows, and build automation.
- Develop and maintain C# / .NET tools and ASP.NET services for internal workflows and orchestration.
- Build desktop applications, command-line utilities, and shared libraries for game production pipelines.
- Instrument tools and services with OpenTelemetry for improved observability and debugging.
- Collaborate directly with developers, artists, designers, and QA to solve production challenges.
- Own project delivery end-to-end including documentation, UX, rollout, and iteration.
- Maintain the tools ecosystem through automation, refactoring, and complexity reduction.
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