Level Designer

New
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.ContractMiddle
Salary80,000 - 90,000 CAD per year
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Job Details

Experience
5 years
Required Skills
Game DevelopmentUnreal engine

Requirements

  • A minimum of 5 years of experience contributing to game development, with a strong focus on level design within action, shooter, or combat-focused games
  • Experience shipping at least one title, ideally within the shooter space, with an understanding of the full content lifecycle from implementation through polish
  • Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
  • Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay experiences
  • Familiarity with level editing and gameplay scripting in Unreal, with confidence building, debugging, and maintaining gameplay spaces directly in-engine
  • Strong understanding of combat space design, player navigation, encounter pacing, and environmental readability

Responsibilities

  • Collaborate with art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
  • Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
  • Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, player flow, and objectives
  • Create and implement tactical combat spaces that support flanking, cover usage, squad coordination, sightlines, and multiple approaches to objectives
  • Script and set up gameplay events, encounters, AI behaviors, triggers, and environmental interactions to support mission functionality and player experience
  • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, progression blockers, readability, and edge cases
  • Respond constructively to feedback, refining layouts, encounters, pacing, and mission flow to improve clarity, challenge, and overall player experience
  • Maintain an understanding of core gameplay systems and AI behaviors, adjusting layouts and encounters to support tactical gameplay and multiple player approaches
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80,000 - 90,000 CAD per year
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