Staff Software Engineer

New
Remote - Brazil; Remote - Canada; Remote - Portugal; Remote - Spain; Remote - United KingdomFull-TimeStaff
Salary not disclosed
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Job Details

Required Skills
Game DevelopmentSoftware ArchitectureUnity3D

Requirements

  • Experience developing mobile games or client applications using Unity3D
  • Familiarity with building SDKs and reusable client frameworks
  • Proven software engineering expertise within the gaming industry
  • Experience leading architecture and technical design decisions
  • Strong knowledge of software design principles and test-driven development (TDD) practices
  • Experience collaborating with product managers on feature scope and technical planning
  • Practical experience using AI coding agents / AI-assisted development tools with appropriate validation and quality control
  • Team player, able to collaborate effectively with engineers, designers, and developers, with strong communication skills

Responsibilities

  • Engage in full-lifecycle development: scoping, design, implementation, documentation, and deployment of our game application.
  • Lead technical design and design principles for client features and shared components
  • Collaborate with back-end engineers on server-dependent game features.
  • Work with product managers to shape product scope, evaluate technical tradeoffs, and define scalable solutions
  • Adhere to and elevate studio development guidelines, code style, testing strategy, and architecture standards
  • Perform in-depth client code analysis to identify and resolve complex bugs and performance issues.
  • Create and review technical design documents to guide stakeholders and engineers
  • Mentor and support other engineers, including guidance on TDD practices and effective use of AI coding agents in daily workflows
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