Senior Landscape Artist
Remote
Workable locations: Warsaw, Masovian Voivodeship, Poland
Location: Warsaw, Masovian Voivodeship, PolandFull-TimeSenior
Salary not disclosed
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Job Details
- Required Skills
- BlenderUnreal engine
Requirements
- Knowledge of UE 5 and Perforce
- Knowledge of 3D software (Blender/Maya/3Ds Max)
- Terrain Generation software knowledge (Gaea/World Machine
- Unreal Engine Landscape system & Material Graph knowledge
- Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
- Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
Responsibilities
- Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
- Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
- Build and manage landscape materials within Unreal shader system
- Develop high-quality materials in Quixel Mixer or Substance Designer
- Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
- Ensure performance-friendly, visually compelling landscapes aligned with art direction
- Collaborate with design, lighting, and technical teams to maintain quality and consistency
- Obtain Lead Artists guidance and approval as required to advance tasks
- Continue to refine artistic abilities and learn new software packages and/or in-house tools
- Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
- Contribute to the team-oriented environment
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