Technical / Senior Technical Designer - MPG

C
Climax StudiosGame Development
Fully remote from the UK or the EUFull-TimeSenior
Salary not disclosed
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Job Details

Required Skills
Scripting

Requirements

  • A passion for making and playing a broad range of games
  • Previous experience in technical design, scripting, or level design on 1+ AAA title OR at least two published titles
  • Excellent verbal, written, and diagrammatic communication skills, with experience using wiki-based design documentation
  • A proven ability to work collaboratively across disciplines and communicate effectively using technical language
  • Solid analytical and problem-solving skills, driven by a curiosity to understand how things work
  • Highly organized, detail-oriented, and proactive, with the ability to work autonomously and adaptably
  • Experience prototyping gameplay mechanics using UE4 or UE5 Blueprints
  • Experience with a scripting or programming language
  • Experience working on a shipped multiplayer game from pre-production through to launch (would help)
  • Experience working in a generalist role across all facets of game design (would help)
  • Experience with meta or monetisation mechanisms for Free-to-Play design (would help)
  • Experience designing games for console and/or PC platforms (would help)
  • Experience in UI/UX design (would help)
  • Experience using UEFN/Verse/Scene Graph (would help)

Responsibilities

  • Develop, iterate, and deliver high-quality gameplay assemblies and playable experiences for our AAA co-development partners
  • Act as a vital interface between our design and engineering teams, helping to develop, iterate, and maintain new features and tools before deployment
  • Working across any stage of a game’s gestation, from concept and prototype to soft launch and live updates
  • Embracing MPG’s methodology by advocating for quality and maintaining a deep understanding of the client’s design process
  • Serving as a technical resource to ensure the provision of tools, documentation, technical support, and the dissemination of best practices
  • Testing new features as an experienced user, providing feedback, and suggesting improvements to tools, methods, and bug fixes
  • Prototyping gameplay features and implementing elements that are complex, abstract, or technically challenging, impacting the entire game
  • For Senior-level: Digesting and solving high-level feedback into actionable work, collaborating directly with production to ensure a release-quality standard
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