Product Designer (Staff/Principal-level) - Creation & Editing Experience

S
SynthesiaAI Video Platform
EuropeFull-TimeStaff
Salary not disclosed
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Job Details

Requirements

  • Significant experience designing complex, high-usage product surfaces (creation tools, editors, collaboration/canvas-based products).
  • Strong craft in interaction design and UI.
  • Track record of shipping work that measurably improves the product experience.
  • Comfort operating in ambiguity: able to turn unclear problem spaces into crisp direction.
  • Systems thinking: understanding how product architecture, state, and constraints shape the UX.
  • Excellent communication in design reviews and cross-functional decision-making contexts.
  • Ability to leverage feedback from users & customers.
  • Capability to tackle complex and novel problems.

Responsibilities

  • Lead design for Synthesia’s core creation and editing experience: the surfaces where customers script, build, iterate, collaborate on, and publish videos at scale.
  • Operate as a senior IC: setting direction, influencing roadmap decisions, shaping bets with Product and Engineering leaders.
  • Raise the craft bar across the entire creation experience.
  • Design canvas + timeline/editor workflows that feel approachable on the surface and powerful in depth.
  • Create repeatable interaction patterns that scale across the creation experience and help users build a consistent mental model.
  • Improve creation quality through better structure, guidance, and feedback loops while users are building content.
  • Enable collaboration and iteration inside the editor (reviews, handoffs, reusable patterns, consistency).
  • Own major creation/editor bets end-to-end, from problem framing to shipped outcomes and iteration.
  • Set a design vision for key parts of the editor, and influence adjacent product surfaces to stay coherent.
  • Partner closely with Product and Engineering to define what “great” looks like (principles, quality bar, success metrics) and then drive toward it.
  • Prototype and test interaction models quickly (and know when high-fidelity matters).
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