Proficiency in industry-standard lighting tools and software (e.g. Unreal Engine) Worked with Baked Lighting Pipelines Knowledgeable on PBR Workflow A working knowledge of materials and environment art that is connected to lighting (lightmaps, HDRI setup, material lighting modes, light functions, etc) Optimization of lighting performance to maintain baking times and frame rates across platforms. Adobe Photoshop and/or Substance Designer knowledge for texture editing. Lighting Technical Art knowledge.