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📍 United States

🧭 Full-Time

💸 80000.0 - 125000.0 USD per year

🔍 Entertainment technology

  • B.S. Degree in Computer Science or related field (or equivalent professional experience).
  • 2+ years of experience in C# programming.
  • Experience in automated testing frameworks for C# applications.
  • Experience working with scalable, resilient, enterprise-level customer-facing applications.
  • Basic Linux systems skills.
  • Strong written and verbal communication skills.
  • Passion for live music.

  • Design, implement, and maintain off-the-shelf and custom test automation frameworks for C# and NodeJS applications.
  • Improve code coverage across unit, integration, stress, and end-to-end testing.
  • Drive software development processes toward quality-centric methodologies and automation.
  • Collaborate with backend engineers, DevOps, QA analysts, and operations and broadcast teams.
  • Conduct manual testing for backend systems without automated tests.
  • Review customer feedback from live broadcasts to identify backend anomalies and create automated tests.

AWSNode.jsAWS EKSKubernetesQA AutomationC#Manual testingCI/CDLinux

Posted 12 days ago
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📍 United States

🧭 Full-Time

💸 100000.0 - 180000.0 USD per year

🔍 3D entertainment, live events, metaverse

  • Proficiency with scripting languages and programming concepts.
  • Extensive knowledge of industry-standard DCC tools and workflows for 3D and 2D content.
  • Experience with game editors and engines, especially Unreal Engine (5+ years).
  • Strong understanding of Physically Based Rendering (PBR) pipelines.
  • Experience working on real-time PC and Mobile VR platforms.
  • Proven ability to profile and resolve production bottlenecks.
  • Excellent organizational and interpersonal communication skills.
  • Proactive, solution-oriented approach in collaborative environments.
  • Clear technical documentation skills for technical and non-technical audiences.
  • Shipped at least one AAA title in a Senior Technical Artist role.

  • Design and implement efficient pipelines that align with artistic needs and technical limitations.
  • Advocate for tech art constraints to achieve top-tier visual quality and performance.
  • Work with Art Leads, Technical Directors, and QA to ensure content meets technical requirements and solve cross-discipline challenges.
  • Identify bottlenecks in production workflows and optimize processes for peak performance.
  • Create and maintain clear, concise technical documentation for tools, methods, processes, and engine constraints.
  • Train and mentor artists on tools and workflows while fostering knowledge sharing within the team.
  • Develop and contribute to technology roadmaps, supporting the project’s evolving needs.

Game DevelopmentUnreal engineScripting

Posted 12 days ago
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📍 United States

🧭 Full-Time

💸 100000.0 - 180000.0 USD per year

🔍 3D entertainment

  • A portfolio or demo reel showcasing detailed, engaging environment designs
  • Proficiency with Unreal Engine tools, including Material Editor, VFX, lighting, and camera systems
  • Solid understanding of Physically Based Rendering (PBR) systems and leading 3D modeling software
  • Experience with mobile or VR environmental art development
  • At least 1 shipped AAA title in a Senior Environment Artist role
  • 5+ years of environment creation experience using Unreal Engine

  • Design and integrate visually engaging environments, adhering to style guides
  • Collaborate with design, technical, and engineering teams to shape cohesive spaces
  • Mentor and train team members to enhance the overall quality of work
  • Oversee optimization efforts and troubleshoot testing issues
  • Coordinate with stakeholders for task alignment and manage project progress
  • Develop new workflows and improve existing tools for efficiency

Unreal engineMentoringDebugging

Posted 12 days ago
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🔥 Software Engineer II
Posted about 1 month ago

📍 United States

🧭 Full-Time

💸 80000 - 125000 USD per year

🔍 3D entertainment / live entertainment

  • 3+ years experience working in games.
  • Strong knowledge of C++.
  • Strong foundation in mathematics.
  • Experience in profiling and addressing performance and scale problems.
  • Strong communication skills.
  • Experience with Unreal Engine.

  • Work with other engineers to develop game tools and technologies.
  • Collaborate with other engineers to develop the Wave client.
  • Perform code reviews to ensure code quality.
  • Identify and provide solutions for performance and architectural issues.

Software DevelopmentGame DevelopmentC++Unreal engineCommunication SkillsCollaborationProblem Solving

Posted about 1 month ago
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🔥 Senior Game Designer
Posted 2 months ago

📍 United States

🧭 Full-Time

💸 100000 - 160000 USD per year

🔍 Gaming and Entertainment

  • Familiarity and interest in VR Social + Gaming, Social App design and progression, and gamification of social mechanics and features.
  • Advanced level of game design experience (5+ years) with an emphasis on systems design in multiplayer and/or live 'as a service' games.
  • Demonstrable proficiency in designing novel, prosocial VR and cross-platform interaction and social mechanics.
  • Demonstrable proficiency in written communication with a track record of clear documentation.
  • Exceptional verbal communication skills with experience in collaboration across diverse disciplines.
  • A passion for active self-growth and the growth of colleagues.

  • Create unifying game design goals and strategies for social experiences across multiple formats (VR, 2D) and drive tactical execution.
  • Innovate and design novel, prosocial VR and cross-platform interaction and social mechanics that foster positive user experiences and community engagement.
  • Design progression and reward systems that drive toward engagement and monetization goals across the product.
  • Work with Design, Development, Production, and Product leadership across Wave to guide the strategic direction of initiatives.
  • Create clear and concise design documentation and support design work.
  • Partner with the Production team to communicate design tasks, priorities, and status.
  • Drive alignment across multiple stakeholders and guide implementation efforts.
  • Monitor community feedback, identify user needs, and create a plan of action.

LeadershipGame DesignGame DevelopmentCross-functional Team LeadershipCommunication SkillsCollaborationDocumentation

Posted 2 months ago
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