Anchor Point

Anchor Point is a game development company specializing in creating immersive gaming experiences, seeking to expand its talented team with openings for a Principal Environment Artist and a Senior Game Designer.

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πŸ“ Spain, USA

πŸ” Video game development

  • A strong design sense and deep understanding of level design aspects including architecture, layout, and encounter design.
  • Minimum of 7 years of industry experience with at least 3 years in a senior role.
  • At least 2 shipped games on console or PC.
  • Experience using Unreal Engine (UE4 or UE5).
  • Excellent interpersonal communication skills and ability to collaborate within a multicultural team.
  • Procedural generation and team management experience preferred.

  • Work closely with the Creative Director to establish the level design direction and quality bar for crafting memorable gameplay experiences.
  • Plan out the different regions of the world, ensuring each has a unique theme and gameplay features.
  • Establish processes for generating quality procedural content, including room layouts and enemy encounters.
  • Lead the level design team in producing game content, holding regular reviews and providing feedback.
  • Conduct regular playtests to improve game content based on player feedback.
  • Communicate the level design direction to the team regularly.

LeadershipGame DesignGame DevelopmentUnreal engineCommunication SkillsCollaboration

Posted 2024-11-20
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πŸ“ Spain, USA

🧭 Full-Time

πŸ” Video Game Development

  • Bachelor’s degree in Audio Engineering, Music Production, Game Design, or a related field (or equivalent experience).
  • Proven experience as a technical sound designer in the video game industry, preferably with AAA titles.
  • Excellent knowledge of Wwise integration in Unreal and implementation of audio in interactive environments.
  • Familiarity with Unreal Engine and the implementation of audio in interactive environments.
  • Excellent understanding of sound theory, including acoustics, propagation, and signal processing.
  • Strong problem-solving skills and ability to work under tight deadlines.
  • Good communication skills and a collaborative mindset.

  • Define and design audio systems in Wwise and Unreal game engine.
  • Integrate designed sounds in Wwise and Unreal game engine.
  • Collaborate with the audio lead and other team members to establish and maintain the audio vision for projects.
  • Create thorough documentation on the audio systems and implementation.
  • Guide other developers on how to interface with, and use, audio systems.
  • Optimize audio performance for various platforms, ensuring high fidelity and efficient resource usage.
  • Assist in performance profiling of the game's audio using Wwise and other profiling tools.
  • Troubleshoot audio issues in-game and provide solutions to ensure a polished final product.
  • Create import/export tooling where needed for Wwise to Unreal.
  • Conduct audio integration tests and iteratively refine audio assets based on feedback from the team and playtesters.
  • Stay current with industry trends, tools, and techniques in technical sound design and game audio.
  • Design and create high-quality sound effects, ambiances, and audio assets that enhance gameplay and storytelling.

Game DesignGame DevelopmentC++Unreal engineCommunication SkillsCollaboration

Posted 2024-11-07
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πŸ“ Spain, USA

πŸ” Video Game Development

  • Positive, solution-oriented with a strong interest in video games and game development.
  • Experienced in key frame and motion capture animation.
  • Technical understanding of animation tools, pipelines, and technical systems.
  • Experience using Maya.
  • Strong knowledge of animation principles and application to enhance gameplay.
  • Experience with various character types, from humans to multi-limbed creatures.
  • Ability to balance creative and production requirements.
  • Self-directed and motivated.
  • Strong interpersonal and communication skills.

  • Work closely with the Animation Lead, Gameplay Designers, Rigging Artists, Engineers, and the animation team to establish animation quality and style.
  • Animate enemies, creatures, and player characters from initial blocking to completion, focusing on achieving the best gameplay feel.
  • Influence the development of animation workflows, tools, and pipelines.
  • Create fluid and responsive animations.
  • Implement, troubleshoot, and debug animation systems.

Game DesignGame DevelopmentUnity3DBlenderUnreal engineCommunication SkillsCollaboration

Posted 2024-11-07
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πŸ”₯ Producer
Posted 2024-10-26

πŸ“ Spain, United States

🧭 Full-Time

πŸ” Video games

  • Demonstrable AAA experience working in a production type role through all cycles of development.
  • Familiarity with Jira, Confluence, Miro, and other industry-standard production tools.
  • Excellent verbal and written communication skills.
  • Strong organizational and multitasking abilities.
  • Ability to assess challenges and proactively develop creative solutions.
  • A deep understanding and passion for video games.
  • Minimum of 2 years experience in a similar position.

  • Oversee all phases of game development assigned to you.
  • Aid the Senior Producer in creating and managing detailed project schedules.
  • Motivate cross-functional teams.
  • Identify and mitigate potential risks and issues throughout the development cycle.
  • Serve as a point of contact for your areas.
  • Provide guidance and support to junior production staff.
  • Continuously assess overall production processes, scope, risks, efficiency, and tools, and present suggestions for improvements.
  • Manage Jira, tasks, and task assignment clearly.

LeadershipProject ManagementGame DesignGame DevelopmentProduct ManagementProject CoordinationJiraCross-functional Team LeadershipCommunication SkillsAnalytical SkillsCollaboration

Posted 2024-10-26
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πŸ“ Spain, USA

πŸ” Video Games

  • Demonstrable experience at Senior level or higher.
  • At least one (1) shipped AAA Game.
  • Highly skilled in modeling/texturing in non-destructive workflows.
  • Highly proficient in Unreal Editor 5.
  • High level of proficiency in understanding forms, shape language, and design of stylized art assets.
  • Strong portfolio showcasing preferably stylized environments, with the ability to create stunning worlds from start to finish.
  • Ability to work proactively and reactively when needed and collaborate with production for efficient asset tracking.
  • Ability to thrive and contribute effectively in a lean team environment, supporting outsourcing efforts where needed.
  • Professional experience with Maya, Substance Painter/Designer, Zbrush, PBR, Unreal.

  • Create and take ownership of entire biomes, working collaboratively with the team to produce art from blockouts to final implementation in Unreal.
  • Work with the Art Director and Environment Art lead, identifying bottlenecks and proposing solutions.
  • Motivated and self-reliant, capable of working independently or as a team and quantifying work priorities.
  • Adaptable and agile, hosting a wide range of experience in 3D applications and showing a drive to keep updating their knowledge.
  • Mentor junior members of the team and work to cultivate talent and upskill where needed, and be able to express themselves clearly to different disciplines and bridge departments.
  • Collaborate with Tech Art and Engineering teams to make sure art assets maintain visual quality during gameplay.
  • Provide feedback to the wider teams and be an ambassador for new techniques and technologies.
  • Be an inspiring and welcoming team member helping to create something incredible together.

LeadershipGame DesignGame DevelopmentProject CoordinationCross-functional Team LeadershipUnreal engineCommunication SkillsCollaboration

Posted 2024-10-18
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