Unity3D Jobs

Find remote positions requiring Unity3D skills. Browse through opportunities where you can utilize your expertise and grow your career.

Unity3D
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πŸ”₯ 3D Animator
Posted about 7 hours ago

πŸ“ Serbia, Poland, Czechia, Ukraine, Romania

🧭 Full-Time

πŸ” Game Development

🏒 Company: Magic MediaπŸ‘₯ 501-1000Computer Games

  • 3+ years of industry experience
  • Proficiency with MotionBuilder, Maya, or similar software
  • Knowledge of Unreal or Unity game engines
  • Understanding of animation pipelines
  • Professional working English proficiency
  • Develop combat and character navigation 3D pre-vis
  • Ideate and implement animation assets
  • Animate keyframed characters and props
  • Assemble and enhance motion capture data
  • Collaborate to integrate moves into the game engine

3D Modeling - RhinoUnity3DBlenderUnreal engine

Posted about 7 hours ago
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πŸ“ United States

🧭 Fulltime

πŸ’Έ 130000.0 - 170000.0 USD per year

πŸ” Game Development

🏒 Company: Second Dinner

  • Ability to work independently while charting the course for the company in test and automation.
  • Passion for empowering teams with automated testing tools, frameworks, and test harnesses.
  • Knowledge of the industry’s best testing practices, including regression, acceptance, functional, and load testing.
  • Experience in building and maintaining CI/CD pipeline solutions and continuous testing within CI/CD pipelines.
  • Experience with GitHub and GitHub Actions.
  • Experience leading testing automation initiatives.
  • High levels of empathy and support for team members.
  • An agile mindset focused on constant improvement of tooling, automation, and processes.
  • Ability to navigate projects in a startup environment with uncertainty.
  • Experience with test automation in Unity.
  • Passion for playing and making great games.
  • Identify, design, and deliver technical solutions (frameworks, tests, API hooks, tools) that increase test effectiveness, coverage, and overall development velocity.
  • Build and enhance continuous integration and delivery pipelines to support game design teams across MARVEL SNAP.
  • Own the long-term development and roadmapping.
  • Implement metrics, analyze test data to identify patterns, and report on risk status to enhance software quality.
  • Optimize existing manual testing efforts and develop new automation opportunities for QA efficiency.
  • Automate varied processes to improve the player experience.

QA AutomationUnity3DRegression testingCI/CD

Posted 6 days ago
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 120000.0 - 160000.0 USD per year

πŸ” Software Development

🏒 Company: Second Dinner

  • Experience supporting a live game or live service as a mid-level producer
  • Ability to align with and manage expectations for a diverse group of stakeholders
  • Excellent and adaptable communication skills
  • Oversee end-to-end development and delivery of gameplay features and live content
  • Create and communicate development plans and project schedules
  • Support other team members in the planning and execution of tasks

Project ManagementAgileGame DevelopmentUnity3D

Posted 7 days ago
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πŸ”₯ Graphics Engineer
Posted 17 days ago

πŸ“ United Kingdom

🧭 Full-Time

πŸ” Video Game Development

🏒 Company: Unity TechnologiesπŸ‘₯ 11-50ConsultingAnalyticsProject ManagementProfessional Services

  • Experience with computer graphics rendering techniques
  • C++ programming experience using classes, templates, and polymorphism
  • Ability to diagnose issues using application debugging tools
  • Maintain and enhance Unity’s 3D rendering engine
  • Collaborate with Unity R&D organizations
  • Support and develop testing and optimization frameworks

Unity3DC++

Posted 17 days ago
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πŸ“ United States

πŸ” Video game industry

🏒 Company: PTW

  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.
  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.
  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.
  • Create high-quality 3D environment assets, including landscapes, architecture, and props.
  • Work closely with art leads, game designers, and other team members to craft immersive game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

3D Modeling - RhinoAdobe PhotoshopUnity3DBlenderUnreal engine

Posted 22 days ago
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 140000.0 - 172000.0 USD per year

πŸ” Gaming

🏒 Company: Rec Room

  • Bachelor’s degree in computer science or equivalent experience.
  • 3+ years of experience with Unity, specifically regarding UI and prefab workflows.
  • 3+ years of experience building and shipping production-ready code using C#.
  • 1+ years of experience iterating, A/B testing, and utilizing data.
  • Comfortable in a fast-paced, autonomous, and ambiguous work environment.
  • Excellent cross-disciplinary communication skills.
  • A constant desire to learn, improve, and assist others in their growth.
  • Ship social features that allow players to create memories with others, focusing on early session retention on mobile.
  • Iterate and A/B test features, employing quantitative and qualitative data to guide future iterations.
  • Work autonomously to resolve technical issues and collaborate effectively with cross-discipline teams.

Game DevelopmentUnity3DC#A/B testing

Posted 29 days ago
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πŸ“ Brazil

πŸ” Video Games

🏒 Company: PTW

  • BA in Art Media, graphic design, or equivalent relevant experience.
  • Previous experience in AAA/Indie/PC games or a strong passion for the gaming industry.
  • Strong understanding of creative briefs and ability to balance context, timescales, and constraints.
  • Skills in Maya and proficient in 2D/3D animation techniques.
  • Ability to create facial expressions and animations with blendshapes.
  • Strong collaborative attitude and openness to feedback.
  • Work closely with the team to create skilled animation with strong acting, story-driven performances, and convincing motion.
  • Bring worlds and characters to life through thoughtful animation.
  • Animate a variety of subjects, considering movement intention and character behavior.

Adobe After EffectsAdobe IllustratorAdobe PhotoshopFlashUnity3D

Posted about 1 month ago
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πŸ“ Spain

🧭 Full-Time

πŸ” Software Development

🏒 Company: Plain ConceptsπŸ‘₯ 251-500ConsultingAppsMobile AppsInformation TechnologyMobile

  • Proficiency in Python and C# Fundamentals
  • Understanding of 3D Graphics and Mathematics
  • Interest in Prototyping and Software Development
  • Curiosity About Cloud Platforms for AI Deployment
  • Design and Implement AI-Powered 3D Graphics Solutions
  • Develop and deploy advanced AI techniques within Desktop, Web, VR, and AR applications using our proprietary Evergine graphics engine.
  • Pioneer and Integrate Advanced AI Models for Computer Vision and Spatial Computing
  • Drive AI Innovation in Architectural Design
  • Develop and Scale Custom AI Solutions for Complex 3D Applications
  • Collaborate in an AGILE, AI-Innovation Environment

PythonMachine LearningPyTorchUnity3DC#Unreal engineTensorflow

Posted about 1 month ago
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πŸ”₯ Unity Asset Animator
Posted about 1 month ago

πŸ“ United States, Canada

🧭 Full-Time

πŸ” Game Development

  • Proven experience as an Animator in game development
  • Proficiency in Unity and its animation systems
  • Strong skills in rigging, skinning, and animating 3D assets
  • Familiarity with Maya, Blender, or 3ds Max
  • Understanding of animation principles
  • Excellent communication and teamwork skills
  • Create high-quality animations for 3D assets
  • Work with designers to align animations with gameplay
  • Rig and skin 3D models when necessary
  • Optimize animations for performance
  • Integrate animations into the game engine
  • Troubleshoot animation-related issues

Unity3DC#

Posted about 1 month ago
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πŸ“ France, Germany, Netherlands, Finland, Spain

πŸ” Mobile gaming

🏒 Company: HomaπŸ‘₯ 5001-10000πŸ’° Post-IPO Equity over 6 years agoElectronicsHardwareSupply Chain Management

  • 5-7 years of experience in video game production, with at least 2 shipped mobile titles.
  • Expertise in texturing and shading with a flair for crafting cartoony and stylized assets.
  • Experience with custom shaders (e.g., Unity's Shadergraph or Amplify) is a big plus.
  • Proficiency in Unity 3D, Maya/Blender, Photoshop, and Substance Painter/3D Coat.
  • Skilled at integrating finished 3D assets for smooth game performance.
  • Strong collaboration and communication skills.
  • Open to learning new tools and software to stay ahead of the curve.
  • Exceptional organizational skills to meet deadlines without compromising quality.
  • Model, unwrap, and texture high-quality 3D assets for in-game use and prerendered visuals.
  • Maintain alignment with the game’s artistic direction while meeting all technical requirements.
  • Collaborate with the art team to push boundaries and elevate the game’s aesthetic appeal.
  • Integrate and fine-tune assets in Unity for smooth and efficient gameplay.

3D Modeling - RhinoAdobe PhotoshopGame DevelopmentUnity3DBlender

Posted about 1 month ago
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