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Remote IT Jobs
Unity3D
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πŸ”₯ Level Designer
Posted 2 days ago

πŸ“ California, Colorado, Florida, Illinois, Kansas, Maryland, Massachusetts, Missouri, New Jersey, New York, Texas, Washington

πŸ’Έ 102000.0 - 175000.0 USD per year

πŸ” Game Technology

🏒 Company: Mythical GamesπŸ‘₯ 251-500πŸ’° Series C about 1 year agoπŸ«‚ Last layoff over 2 years agoVideo GamesBlockchainGamingApps

  • Passion for fun, social, and competitive multiplayer games, with a deep appreciation for engaging gameplay.
  • Strong understanding of level design principles and what makes a game truly fun and rewarding.
  • Deep knowledge of player behavior and motivations, ensuring levels are intuitive and engaging.
  • Understanding of game physics and how they impact level interactions and player experience.
  • Ability to thrive in a fast-paced, remote team environment, collaborating effectively across disciplines.
  • Strong problem-solving skills and a creative mindset for designing unique gameplay experiences.
  • Experience in creating and maintaining detailed level design documentation for clear communication.
  • Experience in building mobile games is preferred, with a focus on accessibility and performance.
  • Proficiency with Unity game engine, especially with prefabs and scriptable objects for efficient level creation.
  • Familiarity with version control systems (e.g., Git, Perforce) for seamless team collaboration.
  • Excellent communication skills, ensuring effective teamwork in a remote environment.
  • Comfortable using collaboration tools like Slack to stay aligned with the team.
  • Adopt & contribute to the established design rubric to ensure levels align with pacing, difficulty, and engagement principles.
  • Design & develop dynamic obstacle course levels with balanced challenge and accessibility.
  • Create & iterate on new game modes to keep gameplay fresh and engaging.
  • Collaborate with other designers and product leadership to ensure smooth level functionality.
  • Partner with engineers to develop innovative level mechanics that enhance gameplay.
  • Work with artists to transform greybox levels into visually stunning, fully realized playable environments.
  • Implement interactive elements & real-time events to enhance excitement and unpredictability.
  • Balance level difficulty to ensure accessibility for all player skill levels while maintaining challenge.
  • Playtest & refine levels based on player feedback, data analysis, and competitive benchmarks.
  • Optimize levels for performance, player flow, and replayability on mobile devices.
  • Collaborate with QA to identify and resolve level design issues for a polished experience.
  • Stay up to date on industry trends and continuously improve level designs to compete with and surpass leading party royale games.
  • Contribute to the game's overall gameplay design vision and style, ensuring consistency and engagement.

Data AnalysisGame DesignGame DevelopmentGitUnity3DUser Experience DesignMobile testingCommunication SkillsCollaborationProblem SolvingAgile methodologies

Posted 2 days ago
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 109000.0 - 125000.0 USD per year

πŸ” Software Development

🏒 Company: Infinite RealityπŸ‘₯ 101-250πŸ’° $350,000,000 8 months agoMedia and EntertainmentWeb3Metaverse

  • 5+ years in 3D graphics production, pipeline development, or a related role, ideally within an immersive or gaming environment.
  • Strong proficiency in 3D asset optimization and management, with hands-on experience in tools like Maya, Blender, or similar 3D modeling software.
  • Demonstrated ability to work effectively as the bridge between creative teams (artists) and technical teams (developers).
  • A track record of designing and streamlining workflows to manage large volumes of assets efficiently.
  • A growth mindset and eagerness to stay at the cutting edge of emerging 3D technologies and digital production techniques.
  • Design and implement robust pipelines for handling, optimizing, and organizing 3D assetsβ€”including models, textures, shaders, and moreβ€”for use in immersive environments.
  • Ensure assets meet high-quality standards, are efficiently formatted, and are ready for integration into our world-building systems.
  • Work closely with artists and developers to streamline asset workflows and integrate creative content seamlessly into production.
  • Partner with the content team to grow our asset library ensuring scalability and consistent quality.
  • Continuously refine asset management processes and tools to improve efficiency and support rapid development cycles.

3D Modeling - RhinoUnity3DBlenderUnreal engineRESTful APIs

Posted 3 days ago
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πŸ“ Paris, Amsterdam

πŸ” Mobile Gaming

Diverse skill set in VFX art creation
  • Create and implement visual effects that enhance core gameplay and reward animations
  • Work closely with our developers to integrate new art features effectively

Game DevelopmentUnity3DContent creation

Posted 13 days ago
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πŸ“ CET +/-2h

πŸ” Mobile Games

NOT STATED
NOT STATED

Game DesignGame DevelopmentUnity3D

Posted 13 days ago
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πŸ“ United States, Canada

🧭 Full-Time

πŸ’Έ 57000.0 - 120000.0 USD per year

πŸ” Software Development

🏒 Company: thatgamecompanyπŸ‘₯ 101-250πŸ’° about 3 years agoDeveloper ToolsVideo GamesConsole GamesFamilyMMO GamesSocial NetworkMobileOnline Games

  • Proficient in C, C# or C++ for quickly prototyping 3D gameplay
  • Visual scripting
  • Multiplayer game development
  • Online operation of a live game
  • Maya or 3D game engines
  • Crafting technical systems that enable gameplay (either alone or with a small team)
  • Create fluid user interactions with rich feedback and polished game feel
  • Enjoys enabling team members by improving the creative pipeline
  • Is comfortable with cross-disciplinary work and collaboration

Game DesignGame DevelopmentUnity3DC#C++REST APILinuxJSONScripting

Posted 13 days ago
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πŸ“ India, Turkey, Bulgaria, Serbia, Poland

πŸ” Mobile Gaming

🏒 Company: Carry1stπŸ‘₯ 11-50πŸ’° about 1 year agoInternetBlockchainGamingMobile AppsMobile

  • 5+ years of hands-on Unity development, with a proven track record of shipping mobile games
  • Proficient in data structures, algorithms, and design patterns
  • Experienced with Git, Jenkins, and cloud services (e.g. Firebase) to streamline CI/CD pipelines and manage game services
  • Experience in integrating ad mediation, marketing attribution, and other monetization channels
  • Lead scalable, high-performance development
  • Drive F2P Game Mechanics
  • Maintain live ops and engagement
  • Optimize CI/CD and DevOps
  • Monetization
  • Mentor and advise

LeadershipDesign PatternsGame DesignGame DevelopmentGitJenkinsUnity3DC#C++AlgorithmsData StructuresFirebaseCI/CDMentoringDevOps

Posted 14 days ago
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πŸ“ United Kingdom

🧭 Full-Time

πŸ” Game Development

🏒 Company: Brightrock Games

  • 5+ years in game design roles
  • At least two shipped PC or console games
  • Hands-on experience working in-engine to implement content and balance systems
  • Strong work ethic, proactive attitude, good time management and strong organisational skills
  • Work alongside the Creative Director and design team to drive the vision, features and content of one or more of our projects
  • Collaborate with the wider team to iterate on features, oversee implementation and consult on asset creation related to your designs

Game DesignUnity3DJiraConfluence

Posted 17 days ago
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πŸ”₯ UX/UI Designer
Posted 17 days ago

πŸ“ Spain

🧭 Full-Time

πŸ” Gaming

  • Significant UX experience in mobile gaming
  • Ability to design user-centric solutions
  • Skills in graphic design and 2D software
  • Understanding of getting UI assets into Unity3D
  • Knowledge of mobile UI trends
  • Collaborate with designers, artists, and programmers
  • Conceptualize ideas for user-friendly designs
  • Create wireframes, user flows, and UI elements
  • Ensure clear communication of game information
  • Follow up on implementation of features

FigmaGraphic DesignUI DesignUnity3DUser Experience DesignSketch

Posted 17 days ago
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πŸ“ LATAM

🧭 Full-Time

πŸ” Game Development

🏒 Company: Argus Labs

  • 4+ years of professional experience in game development.
  • Bachelor's or Master's degree in Computer Science, Engineering, or a related field.
  • Strong working experience using the Unity Engine and C#.
  • Strong knowledge of Unity Engine specific features such as UI Toolkit, Addressables or DOTS / ECS.
  • Knowledge of version control systems, such as Git or Perforce.
  • Fluent in English.
  • Strong communication skills and work ethics to operate in a remote environment.
  • Work with a team of game developers in the development, and implementation of high-quality and engaging game projects using Unity.
  • Collaborate with cross-functional teams including art and design to ensure seamless integration of game assets and gameplay features.
  • Develop, maintain, and optimize codebase ensuring clarity and optimal performance.
  • Continuously research and incorporate industry best practices, staying current with the latest Unity and game development technologies.

Game DevelopmentGitUnity3DC#

Posted 20 days ago
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πŸ”₯ Technical Artist
Posted 20 days ago

πŸ“ Latin America

πŸ” Software Development

🏒 Company: Jahnel GroupπŸ‘₯ 101-250Product DesignInformation TechnologySoftware

  • Minimum of 1 year of professional experience in Unity Engine
  • Minimum of 3 years of experience in a 2D package, with a preference for Photoshop and expertise in sprite atlas management
  • Experience in developing for the mobile platform
  • Familiarity with Unity's bundling systems and live ops processes
  • Strong knowledge of animation, particularly prefab-based 2D mesh animation
  • Deep understanding of Unity's particle system and UI system, including anchoring and responsive design
  • Experience with setting up prefabs and anchoring systems
  • Experience with live game operations and the fast-paced cadence of pushing updates
  • Integrate assets into the game engine, ensuring the creation of performant in-game assets
  • Collaborate with Studio Directors, Art Director, and Lead Programmers to maintain and elevate product quality
  • Act as a problem solver, addressing artistic and technical challenges to ensure seamless development processes
  • Make critical artistic and process decisions to produce the highest quality product
  • Provide detailed information on the game status and builds, keeping all stakeholders informed
  • Profile app performance and identify render issues using specified tools to pinpoint problem areas and draw call issues
  • Contribute to the creation and modification of existing tools, scripts, or assets specifically tailored for mobile platforms

Unity3DJSONScripting

Posted 20 days ago
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