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πŸ“ Canada

  • Experience with Model in Organic and Hardsurface
  • Experience with Texture, Surface/Lookdev
  • Experience with Hair and Fur

BlenderUnreal engine

Posted 1 day ago
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 109000.0 - 125000.0 USD per year

πŸ” Software Development

🏒 Company: Infinite RealityπŸ‘₯ 101-250πŸ’° $350,000,000 8 months agoMedia and EntertainmentWeb3Metaverse

  • 5+ years in 3D graphics production, pipeline development, or a related role, ideally within an immersive or gaming environment.
  • Strong proficiency in 3D asset optimization and management, with hands-on experience in tools like Maya, Blender, or similar 3D modeling software.
  • Demonstrated ability to work effectively as the bridge between creative teams (artists) and technical teams (developers).
  • A track record of designing and streamlining workflows to manage large volumes of assets efficiently.
  • A growth mindset and eagerness to stay at the cutting edge of emerging 3D technologies and digital production techniques.
  • Design and implement robust pipelines for handling, optimizing, and organizing 3D assetsβ€”including models, textures, shaders, and moreβ€”for use in immersive environments.
  • Ensure assets meet high-quality standards, are efficiently formatted, and are ready for integration into our world-building systems.
  • Work closely with artists and developers to streamline asset workflows and integrate creative content seamlessly into production.
  • Partner with the content team to grow our asset library ensuring scalability and consistent quality.
  • Continuously refine asset management processes and tools to improve efficiency and support rapid development cycles.

3D Modeling - RhinoUnity3DBlenderUnreal engineRESTful APIs

Posted 2 days ago
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πŸ”₯ Game Artist I
Posted 8 days ago

πŸ“ United States

🧭 Full-Time

πŸ’Έ 56500.0 - 88500.0 USD per year

πŸ” Game Development

🏒 Company: ZwiftπŸ‘₯ 251-500πŸ’° $450,000,000 Series C over 4 years agoπŸ«‚ Last layoff about 1 year agoFitnessSportsWellnessCycling

  • 2+ years of experience in game development as a 3D artist, with shipped titles on PC, console, or mobile
  • Experience in hard surface modeling, and texturing assets using Maya, Zbrush, Photoshop, and Substance Designer/Painter
  • A strong understanding of form, structure, and silhouette
  • Collaborate with artists and engineers to create and implement a new library of player customization options
  • Create models and textures that range from cycling and running jerseys to hard-surfaced road bikes and aero helmets
  • Partner with Project managers and leads to ensure accurate scoping, scheduling, and on-time deliveries

3D Modeling - RhinoAdobe PhotoshopAutodesk AutocadGame DesignGame DevelopmentBlender

Posted 8 days ago
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πŸ”₯ Senior 3D Artist
Posted 21 days ago

πŸ“ United States

πŸ’Έ 110000.0 - 135000.0 USD per year

πŸ” Home furnishings

🏒 Company: ResidentπŸ‘₯ 1-10PublishingLifestyleArtFashionEventsTravel

  • 5+ years of experience in architectural visualization, 3D modeling, or related fields.
  • Expertise in 3D software & rendering engines (3DS Max and VRay preferred)
  • Proficiency in Adobe Creative Suite, with strong skills in compositing and post-production.
  • Background in interior design or home furnishings is highly preferred.
  • Experience working within e-commerce is a plus.
  • Exceptional artistic sensibility, with a keen eye for light, composition, and realism.
  • Adaptability to evolving technology and industry advancements.
  • Strong communication and teamwork skills, with a proactive approach to collaboration.
  • Ability to give and receive feedback, refining work to meet high creative standards.
  • Highly organized and self-sufficient, capable of managing projects in an autonomous environment.
  • Create high-quality 3D content that balances visual excellence, efficiency, and cost-effectiveness.
  • Conceptualize and develop creative ideas, storyboards, and visual narratives based on project needs.
  • Build and refine environmentsβ€”from architectural modeling to lighting and compositionβ€”to ensure photo-realistic quality.
  • Stay ahead of industry trends, exploring new tools, techniques, and software to enhance workflow and innovation.
  • Collaborate effectively with Interior Designers, Art Directors, and Producers throughout the production process.
  • Identify new opportunities for CGI implementation in 3D product visualization.
  • Manage and maintain 3D assets, including product SKUs, render files, and digital libraries.
  • Oversee external 3D resources and vendor relationships, ensuring quality standards are met.
  • Handle multiple 3D projects across various departments while maintaining a high level of precision and creativity.
  • Apply independent judgment in problem-solving, ensuring efficiency and adherence to company policies.

3D Modeling - RhinoAdobe Creative SuiteAdobe PhotoshopBlenderUnreal engine

Posted 21 days ago
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πŸ“ California, British Columbia, Alberta

πŸ” Video Games

  • Deep expertise in the creation of cinematics
  • Strong communication skills
  • Laser-focused on achieving excellent results
  • Develop high-quality AAA single-player story-driven action-adventure game animation
  • Guide a distributed team of external animators to create groundbreaking quality animation

LeadershipProject Management3D Modeling - RhinoAdobe After EffectsGame DesignGame DevelopmentBlenderUnreal engineCommunication SkillsCollaborationRESTful APIsMentoringTeam management

Posted 29 days ago
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πŸ”₯ Lead Concept Artist
Posted about 1 month ago

πŸ“ Finland

πŸ” Games

🏒 Company: Fortis GamesπŸ‘₯ 251-500PC GamesVideo GamesGaming

  • Outstanding 2D drawing skills and a good aesthetic sense with a solid understanding of how concepts translate into 3D game assets.
  • Top-notch technique and thorough knowledge of anatomy, perspective, composition, color theory, shape language, mood and tone and textures.
  • Solid understanding of technical constraints, and terminology.
  • Mastery of industry-standard digital painting tools such as Photoshop
  • Ability to turn ideas into images, coupled with a desire to push the envelope.
  • A portfolio showcasing a range in styles that leans heavily towards stylized work.
  • Commitment to the project and a desire to find the best possible way of inspiring others.
  • Ability to communicate your creative vision, process, decisions, and rationale to team members and cross-functional stakeholders in a way that inspires and motivates.
  • Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
  • A natural curiosity and eagerness to learn - we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
  • Have deep experience as a concept artist in games and/or related industries
  • Collaborate with the Art Director to establish and execute the artistic vision of a game.
  • Create designs for characters, creatures, props, and environments to elevate the gameplay and overall player experience.
  • Gather and catalog references, conduct competitive analysis, and formulate research strategies under the lead of the Art Director.
  • Understand and evangelize the visual style of the game, sharing knowledge with the team to ensure that the vision and directions are clear and understandable.
  • Collaborate with other leads and team members across various departments to problem-solve and help steer the conceptual direction into the final game experience.
  • Lead the Concept Art team, guiding other artists through both mentorship and constructive critique.
  • Schedule, prioritize and monitor tasks for your team.
  • Work closely with the Design, 3D Asset, Environment, and Character teams, joining their design processes and resolving visual problems that arise during production.
  • Benchmark quality assets covering all aspects of style guides, creative briefs, concept design, key art, illustration, and experiments adhering to the overall art direction.

Adobe PhotoshopGame DesignImage ProcessingUI DesignBlenderUnreal engineMentoring

Posted about 1 month ago
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πŸ”₯ Game Artist
Posted about 1 month ago

πŸ“ United States

πŸ’Έ 50000.0 - 60000.0 USD per year

πŸ” Video Games

🏒 Company: Nightdive Studios, Inc.

  • Self-motivated and eager to acquire new skills.
  • Able to work effectively with minimal supervision.
  • Excellent written and verbal communication skills.
  • Displays a growth mindset, is action-oriented, curious, and ego-free.
  • Experience with Blender is a plus.
  • Experience in scripting/programming, modding, pixel art, particle effects, and animations is advantageous.
  • Clearly communicate artistic vision to team members and stakeholders.
  • Ensure artwork meets quality and aesthetic standards.
  • Collaborate with overseas team members across different time zones.
  • Make independent choices and initiate tasks when facing obstacles.
  • Provide feedback and suggestions for system improvements.
  • Meet project deadlines with minimal turnaround time.
  • Engage in team communications using tools like Discord, Notion, email, JIRA, and Asana.
  • Collaborate with quality assurance to meet standards and requirements.

Game DesignGame DevelopmentBlender

Posted about 1 month ago
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πŸ“ Spain, Greece, Turkey, Italy

πŸ” Real estate development

🏒 Company: UtopiaπŸ‘₯ 11-50πŸ’° Seed about 5 years agoArtFilmFilm Distribution

  • Bachelor's degree in Architectural or Engineering field.
  • Solid experience as CGI Exterior Designer.
  • Experience as CGI Interior Designer.
  • Fluency in English both written and spoken.
  • Nice to have: Structural/architectural engineering experience, experience in 3D-modelling.
  • Ability to work remotely.
  • High level of aesthetic.
  • Experience in rendering firms such as Mir or Squint Opera.
  • Work closely with architectural and design teams to plan and visualize exterior and interior projects.
  • Put forward design concept ideas based on Client’s requirements for review.
  • Create bespoke materials and textures in 3D Max and Corona render.
  • Model or source 3D FF&E based on designers' selections.
  • Model bespoke furniture from sketches or image references.
  • Provide fast sketch renders for internal review.
  • Collaborate in an agile work environment using project management software.

3D Modeling - RhinoBlenderFluency in English

Posted about 2 months ago
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πŸ“ Poland

🧭 Contract

πŸ” Video games

  • At least 3 years of relevant industry experience and one shipped AAA title.
  • Experience in Adobe Photoshop or equivalent.
  • Strong skills in one of the leading modelling packages (Blender, 3DS Max, Maya, etc.).
  • Strong skills in Zbrush.
  • Good knowledge of colour theory and lighting techniques.
  • Good photogrammetry knowledge and ability to work from existing scans.
  • Strong understanding of physically based rendering practices (PBR).
  • Good knowledge of shaders and supporting texture maps.
  • Self-motivated and proactive.
  • Ability to estimate workload and manage deadlines.
  • Creativity and attention to detail.
  • Strong problem-solving skills.
  • Excellent communication and teamwork skills.
  • Fluency in English.
  • Create photorealistic geological phenomena for various uses.
  • Participate in planning and concept creation for locations and assets.
  • Cooperate with Art Directors and Art Leads to enhance quality.
  • Collaborate with Environment artists to utilize prepared assets.
  • Work with Technical artists and texture artists on material and shader templates.
  • Maintain production pipeline to meet visual quality standards.

Adobe PhotoshopBlender

Posted about 2 months ago
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πŸ“ Greater Boston area, within 3 hours away of the UTC +2 time zone

πŸ” Video games

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
  • Proven experience as a Lead Character Artist.
  • Experience with stylized character art and maintaining visual consistency.
  • Proficiency in modeling tools (3ds Max, Maya, Blender), sculpting tools (ZBrush), and PBR texturing software (Substance Painter/Designer, Photoshop).
  • Expertise in Unreal Engine 4/5.
  • Strong knowledge of anatomy, form, proportions, clothing, and material design.
  • Solid understanding of physically based rendering (PBR) workflows.
  • Excellent problem-solving, communication, and teamwork skills.
  • Build and lead the Character Art team to deliver high-quality, stylized character assets.
  • Act as direct manager, conducting reviews and mentoring team members.
  • Collaborate closely with Art Director to maintain artistic consistency and align characters with core vision.
  • Oversee final polish of character assets for integration into the game engine.
  • Partner with various teams to ensure character models are ready for performance and develop groundbreaking techniques.
  • Investigate and refine workflows for character modeling, texturing, and material creation.

Leadership3D Modeling - RhinoAdobe PhotoshopBlenderUnreal engine

Posted 2 months ago
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