Senior Technical Animator (Unreal Engine)

J
JobgetherGame development
Based in FranceFull-TimeSenior
Salary not disclosed
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Job Details

Languages
Fluency in English
Experience
At least 6 years of professional experience in game animation or technical animation.
Required Skills
BlenderUnreal engine

Requirements

  • At least 6 years of professional experience in game animation or technical animation.
  • Experience contributing to commercially released game productions.
  • Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
  • Strong technical skills in character rigging, skinning, and deformation.
  • Understanding of animation principles, character mechanics, and real-time animation workflows.
  • Professional proficiency with Maya and Blender, including integration with Unreal Engine.
  • Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
  • Understanding of Behavior Trees, State Trees, and their interaction with character animation systems.
  • Experience developing and maintaining digital content creation tool-to-engine animation pipelines.
  • Ability to diagnose and resolve complex animation integration, rigging, and performance issues.
  • Ability to work independently and collaborate with animators, technical artists, and programmers.
  • Fluency in English.

Responsibilities

  • Create, maintain, and optimize rigs for bipedal, non-bipedal, and mechanical characters.
  • Develop rigging, skinning, and deformation solutions for real-time character performances.
  • Implement and maintain Unreal Engine animation systems, including Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.
  • Support animation logic and integration involving Behavior Trees and State Trees with gameplay programmers.
  • Diagnose and resolve animation, rigging, integration, and performance issues.
  • Develop pipelines connecting Maya, Blender, and Unreal Engine for animation export, import, retargeting, and character integration.
  • Build reusable tools and automation to improve animator productivity and streamline production.
  • Identify pipeline bottlenecks and implement scalable technical improvements.
  • Document technical workflows and share knowledge across distributed teams.
  • Collaborate with animation, technical art, and engineering teams to translate creative requirements into production-ready solutions.
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