Senior Technical Animator (Unreal Engine)
J
JobgetherGame development
Based in FranceFull-TimeSenior
Salary not disclosed
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Job Details
- Languages
- Fluency in English
- Experience
- At least 6 years of professional experience in game animation or technical animation.
- Required Skills
- BlenderUnreal engine
Requirements
- At least 6 years of professional experience in game animation or technical animation.
- Experience contributing to commercially released game productions.
- Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
- Strong technical skills in character rigging, skinning, and deformation.
- Understanding of animation principles, character mechanics, and real-time animation workflows.
- Professional proficiency with Maya and Blender, including integration with Unreal Engine.
- Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
- Understanding of Behavior Trees, State Trees, and their interaction with character animation systems.
- Experience developing and maintaining digital content creation tool-to-engine animation pipelines.
- Ability to diagnose and resolve complex animation integration, rigging, and performance issues.
- Ability to work independently and collaborate with animators, technical artists, and programmers.
- Fluency in English.
Responsibilities
- Create, maintain, and optimize rigs for bipedal, non-bipedal, and mechanical characters.
- Develop rigging, skinning, and deformation solutions for real-time character performances.
- Implement and maintain Unreal Engine animation systems, including Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.
- Support animation logic and integration involving Behavior Trees and State Trees with gameplay programmers.
- Diagnose and resolve animation, rigging, integration, and performance issues.
- Develop pipelines connecting Maya, Blender, and Unreal Engine for animation export, import, retargeting, and character integration.
- Build reusable tools and automation to improve animator productivity and streamline production.
- Identify pipeline bottlenecks and implement scalable technical improvements.
- Document technical workflows and share knowledge across distributed teams.
- Collaborate with animation, technical art, and engineering teams to translate creative requirements into production-ready solutions.
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