External Art Intern, Characters
C
Crystal DynamicsVideo games
Remote/Flexible - United States; open to candidates across most U.S. states.InternshipEntry
Salary20 - 23 USD per hour
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Job Details
- Required Skills
- Unreal engine
Requirements
- Have graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
- Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Be available to work full-time (40 hours per week) during core business hours for the duration of the program.
- Be available for the program dates of February 1 to April 23, 2027.
- Attend the first week onsite at the studio in San Carlos, California for onboarding.
- Submit a complete application with a resume, cover letter, and portfolio link.
- Provide a portfolio demonstrating foundational character art skills, such as anatomy, silhouette, or proportion.
- Demonstrate understanding of color theory and PBR.
- Show exposure to industry-standard development software tools and engines.
- Show willingness to learn from feedback and adapt to new tools or workflows.
Responsibilities
- Acquire skills using Unreal Engine, ZBrush, Maya, Substance Designer, and Substance Painter.
- Review incoming character and prop assets for quality, consistency, and technical compliance.
- Support mid, senior, and lead artists by polishing external character assets.
- Help fix issues with external character assets.
- Complete other tasks assigned by the team.
- Develop understanding of advanced game development technology, focusing on Unreal Engine.
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