3D Art Intern
C
Crystal DynamicsVideo games
Remote/Flexible - United States; open to candidates across most U.S. statesInternshipEntry
Salary20 - 23 USD per hour
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Job Details
- Required Skills
- BlenderUnreal engine
Requirements
- Have graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
- Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Be available to work full-time (40 hours per week) during core business hours for the duration of the program, February 1 through April 23, 2027.
- Be available for the first week onsite at the studio in San Carlos, California for onboarding.
- Submit a complete application including a resume, cover letter, and portfolio link.
- Provide a portfolio demonstrating foundational environment art skills.
- Show 3D art examples with perspective, composition, mood, lighting, and material definition, and an understanding of color theory and PBR.
- Demonstrate exposure to industry-standard development software tools and engines.
- Show willingness to learn from feedback and adapt to new tools or workflows.
Responsibilities
- Acquire skills using Unreal Engine, ZBrush, Blender, and Substance Painter/Designer.
- Participate in modeling, sculpting, UVs, texturing, material creation, mesh optimization, and in-engine implementation.
- Assist with world building, set dressing, and environment creation within Unreal Engine.
- Support mid, senior, and lead artists by polishing existing assets and helping fix issues.
- Contribute to a variety of art production tasks as assigned.
- Build understanding of advanced game development technology, focusing on Unreal Engine 5.
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