External Art Intern, Environments
C
Crystal DynamicsVideo game development
Remote/Flexible - United States; open to candidates across most U.S. statesInternshipEntry
Salary20 - 23 USD per hour
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Job Details
- Required Skills
- Adobe PhotoshopBlenderUnreal engine
Requirements
- Have graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
- Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Be available to work full-time, 40 hours per week, during core business hours for the full program.
- Be available for the program running February 1 through April 23, 2027.
- Be available for the first week onsite at the studio in San Carlos, California, for onboarding.
- Submit a resume, cover letter, and portfolio link.
- Provide a portfolio demonstrating foundational environment art skills.
- Show environment art examples with perspective, composition, mood, lighting, and material definition.
- Demonstrate understanding of color theory and PBR.
- Show exposure to industry-standard development software tools and engines.
Responsibilities
- Use Unreal Engine, Adobe Photoshop, Maya and/or Blender, and Substance Designer and Painter.
- Review incoming environment and prop assets for quality, consistency, and technical compliance.
- Polish external environment assets in support of mid, senior, and lead artists.
- Help fix issues within the game.
- Take on other tasks as assigned.
- Build understanding of advanced game development technology, focusing on Unreal Engine.
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