3D Generalist: Modeling, Rigging & Animation (AI Evaluation)

M
Mercor3D content
Source API remote eligibility restrictions: United StatesContractSenior
Salary70 - 120 USD per hour
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Job Details

Experience
5+ years of shipped 3D work
Required Skills
Blender

Requirements

  • Have 5+ years of shipped 3D work at a game studio, animation or VFX studio, or similar.
  • Have daily, production-level Blender experience and experience with Maya, 3ds Max, ZBrush, Substance Painter, or Houdini.
  • Have Python scripting experience in Blender, including scripts or add-ons for production work.
  • Demonstrate expertise in clean quad topology, UV unwrapping, and PBR metal-rough texturing.
  • Have experience with skeletal rigging and skinning, IK/FK controls, and looping animation.
  • Be fluent with .blend, .fbx, .glb, .usd, .obj, and CAD formats.
  • Have hands-on experience with generative 3D and image tools.
  • Provide a public portfolio or reel of shipped work on ArtStation, Sketchfab, or a personal site.
  • Be able to engage reliably for at least 40 hours/week.
  • Have strong written communication skills.

Responsibilities

  • Guide research teams to close knowledge gaps and improve AI model performance in 3D modeling, texturing, rigging, and animation.
  • Design challenging, real-world 3D tasks and produce reference deliverables in .blend, .fbx, .glb, and .stl formats.
  • Evaluate AI-generated 3D assets and provide feedback on topology, UVs, materials, and animation loops.
  • Develop guidelines and quality checks for 3D work, including scripted checks in Blender Python.
  • Collaborate with subject matter experts to ensure consistency and accuracy in training data.
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70 - 120 USD per hour
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