3D Generalist: Modeling, Rigging & Animation (AI Evaluation)
M
Mercor3D content
Source API remote eligibility restrictions: United StatesContractSenior
Salary70 - 120 USD per hour
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Job Details
- Experience
- 5+ years of shipped 3D work
- Required Skills
- Blender
Requirements
- Have 5+ years of shipped 3D work at a game studio, animation or VFX studio, or similar.
- Have daily, production-level Blender experience and experience with Maya, 3ds Max, ZBrush, Substance Painter, or Houdini.
- Have Python scripting experience in Blender, including scripts or add-ons for production work.
- Demonstrate expertise in clean quad topology, UV unwrapping, and PBR metal-rough texturing.
- Have experience with skeletal rigging and skinning, IK/FK controls, and looping animation.
- Be fluent with .blend, .fbx, .glb, .usd, .obj, and CAD formats.
- Have hands-on experience with generative 3D and image tools.
- Provide a public portfolio or reel of shipped work on ArtStation, Sketchfab, or a personal site.
- Be able to engage reliably for at least 40 hours/week.
- Have strong written communication skills.
Responsibilities
- Guide research teams to close knowledge gaps and improve AI model performance in 3D modeling, texturing, rigging, and animation.
- Design challenging, real-world 3D tasks and produce reference deliverables in .blend, .fbx, .glb, and .stl formats.
- Evaluate AI-generated 3D assets and provide feedback on topology, UVs, materials, and animation loops.
- Develop guidelines and quality checks for 3D work, including scripted checks in Blender Python.
- Collaborate with subject matter experts to ensure consistency and accuracy in training data.
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