Technical Artist, Character Optimization Intern
C
Crystal DynamicsGame development
Location: Remote/Flexible - United States; open to candidates across most U.S. states.InternshipEntry
Salary21 - 24 USD per hour
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Job Details
- Required Skills
- PythonUnreal engine
Requirements
- Have graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
- Hold a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
- Be available to work full-time (40 hours per week) during core business hours from February 1 through April 23, 2027.
- Be available for the first week of onsite onboarding at the studio in San Carlos, California.
- Submit a complete application with a resume, cover letter, and a link to a portfolio or GitHub.
- Provide a portfolio demonstrating foundational technical art skills, such as character rigs, skinning, character optimization, or Maya or Unreal scripts, tools, or workflows.
- Show exposure to industry-standard development software tools and engines.
- Demonstrate willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
- Communicate ideas and put feedback into action.
Responsibilities
- Learn and use Unreal Engine, Maya, Python, and other industry-standard tools and scripting languages.
- Contribute to a small, mentored technical art tools and pipeline project from proposal and prototype through documentation, implementation, iteration, and polish.
- Build and refine tools or scripts in support of mid, senior, and lead technical artists.
- Troubleshoot pipelines and DCC-to-engine integration issues.
- Support character optimization workflows and help reduce content debt through automation.
- Document fixes clearly.
- Develop understanding of Unreal Engine, character optimization, and efficient asset performance.
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