Product Designer
M
Minerva ProjectEducation software
We welcome candidates anywhere in the world, Regular working-hour overlap with the team; required window to be confirmed early in the process.Full-Time
Salary70,000 - 125,000 USD per year
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Job Details
- Required Skills
- FigmaPrototyping
Requirements
- Provide examples of software design work showing your contribution, reasoning, and ability to use feedback; professional work, internships, coursework, and substantial personal projects are accepted.
- Provide a portfolio showing interaction design, visual clarity, and thoughtful handling of complex workflows, including constraints, decisions, and iterations.
- Have working knowledge of Figma, including components and prototyping.
- Understand accessibility and responsive web design, and be interested in learning details that help people complete tasks successfully.
- Be able to identify missing information, ask useful questions, and make reasonable progress while uncertainty is being resolved.
- Communicate clearly in writing, be open to critique, and explain design decisions to people with different backgrounds.
- Communicate progress, questions, and blockers clearly and follow through on agreed work in a distributed team.
- Maintain regular working-hour overlap with the team; the required window will be confirmed early in the process.
- For experienced candidates, show shipped work and collaboration with engineers.
- For senior candidates, show evidence of framing ambiguous problems, improving patterns across multiple workflows, and helping teammates make stronger design decisions.
- Experience with education software, complex business applications, user research, or mobile web experiences is useful.
- Experience using AI tools to support exploration, prototyping, or other design workflow tasks is a plus.
Responsibilities
- Learn user workflows, identify where the current experience breaks down, and use conversations, support feedback, research, and usage data to inform design.
- Map user flows and create designs and prototypes in Figma.
- Design layouts, hierarchy, responsive behavior, accessible interactions, and clear interface copy.
- Reuse established design-system components and identify when new patterns are needed.
- Work with engineering to keep Figma designs and the implemented product consistent.
- Explore design options, explain tradeoffs, and work with teammates to agree on scope and buildable approaches.
- Document intended behavior, edge cases, and design decisions so teammates can build and review the work.
- Review implementations, identify confusing or broken interactions, and help resolve them.
- Observe how people use the product and bring findings into subsequent design decisions.
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