Expert Animator (FPS)

New
B
BulletFarmVideo games
United States - Remote; Canada - RemoteFull-TimeSenior
Salary155,000 - 170,000 USD per year
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Job Details

Experience
7+ years of animation experience
Required Skills
Unreal engine

Requirements

  • Have 7+ years of animation experience, including shipped AAA or AA FPS credits in a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent role.
  • Demonstrate expert-level proficiency in first-person animation for weapons, hands, locomotion, interactions, and player abilities.
  • Understand first-person gameplay feel, responsiveness, and player feedback principles.
  • Have extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer.
  • Apply strong animation fundamentals in timing, weight, posing, anticipation, and readability.
  • Have experience rigging and preparing first-person assets for production use.
  • Understand animation implementation and integration within game engines.
  • Collaborate with Design, Engineering, Technical Art, and Production teams.
  • Have experience reviewing and directing external animation partners.
  • Engage with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling.
  • Provide clear, actionable feedback.
  • Procedural animation, multiplayer animation, motion capture, team leadership, or early-stage game development experience is preferred.

Responsibilities

  • Own the vision, quality, and execution of first-person animation systems throughout development.
  • Create first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems.
  • Collaborate with Gameplay Design and Engineering to support responsiveness, readability, and player feedback.
  • Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems in Unreal Engine 5.
  • Create and refine procedural and layered animation solutions.
  • Build, maintain, and optimize first-person animation pipelines and workflows.
  • Rig and prepare first-person assets for animation and engine implementation.
  • Integrate animations into gameplay systems with Technical Art and Engineering teams.
  • Review, direct, and provide feedback to external animation vendors and contract animators.
  • Establish animation standards, documentation, and best practices.
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155,000 - 170,000 USD per year
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