Expert Animator (FPS)
New
B
BulletFarmVideo games
United States - Remote; Canada - RemoteFull-TimeSenior
Salary155,000 - 170,000 USD per year
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Job Details
- Experience
- 7+ years of animation experience
- Required Skills
- Unreal engine
Requirements
- Have 7+ years of animation experience, including shipped AAA or AA FPS credits in a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent role.
- Demonstrate expert-level proficiency in first-person animation for weapons, hands, locomotion, interactions, and player abilities.
- Understand first-person gameplay feel, responsiveness, and player feedback principles.
- Have extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer.
- Apply strong animation fundamentals in timing, weight, posing, anticipation, and readability.
- Have experience rigging and preparing first-person assets for production use.
- Understand animation implementation and integration within game engines.
- Collaborate with Design, Engineering, Technical Art, and Production teams.
- Have experience reviewing and directing external animation partners.
- Engage with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling.
- Provide clear, actionable feedback.
- Procedural animation, multiplayer animation, motion capture, team leadership, or early-stage game development experience is preferred.
Responsibilities
- Own the vision, quality, and execution of first-person animation systems throughout development.
- Create first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems.
- Collaborate with Gameplay Design and Engineering to support responsiveness, readability, and player feedback.
- Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems in Unreal Engine 5.
- Create and refine procedural and layered animation solutions.
- Build, maintain, and optimize first-person animation pipelines and workflows.
- Rig and prepare first-person assets for animation and engine implementation.
- Integrate animations into gameplay systems with Technical Art and Engineering teams.
- Review, direct, and provide feedback to external animation vendors and contract animators.
- Establish animation standards, documentation, and best practices.
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