Technical Game Designer (Level)
G
Gardens InteractiveGame development
United States - Remote (EST - PST); Canada - Remote (EST - PST), EST–PST; North American time zonesFull-Time
Salary$148K - $164K; $148K – $164K • Offers Equity; Green Level 3: $148K – $164K • Offers Equity
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Job Details
- Required Skills
- C++Unreal engine
Requirements
- Bring strong level design fundamentals in spatial composition, flow, pacing, and player guidance for open-world exploration and multiplayer play.
- Have at least one shipped game as a level designer on a multidisciplinary team.
- Be proficient in Unreal Engine Blueprints and/or C++.
- Be able to independently prototype, implement, and debug gameplay features.
- Have experience building levels in Unreal Engine.
- Have experience authoring collision and navigation in Unreal Engine.
- Demonstrate strong playtesting and iteration habits.
- Understand how design shapes player behavior, cooperation, and relationships.
- Communicate clearly and collaborate effectively, while exercising judgment to work independently and seek support when needed.
- Experience building reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine is a plus.
- Experience designing systemic puzzles, physics-based interactions, or environmental features supporting multiple solutions and emergent multiplayer play is a plus.
- Experience profiling and optimizing gameplay scripts and level content is a plus.
Responsibilities
- Prototype and validate gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
- Build and refine levels using created mechanics and tools alongside existing systems, hazards, and enemies.
- Playtest with the team and refine levels and features based on how players discover and use gameplay affordances.
- Design, implement, debug, polish, and maintain interactive world features and environmental gameplay toys.
- Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability.
- Create reusable, configurable gameplay components and tools for efficient level design and iteration.
- Prototype and playtest ideas to validate potential, refine features, and manage scope and complexity.
- Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements.
- Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior.
- Organize and document implementations so the team can use, tune, and maintain features and tools.
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